Abstract
With the emergence of relatively accessible programmable micro- controllers, artistic use and designer application of wearable technologies have increased significantly over the last decade. This paper suggests these creations are more than a mere implementation of emerging technologies for creative practitioners to extend their artistic expression, but a method applicable within research and development. Creative practitioners generally approach their sub- ject matter intuitively and holistically and are therefore capable of facilitating insights where rational approaches may not. Working on the periphery of com- puter science has the advantage of an outsider perspective, which can result in un-thought of solutions to previously unresolved problems. In this paper we discuss the merits of this approach within wearable and interactive research and describe one such procedure on the basis of a wearable device.
Original language | English |
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Title of host publication | Design, User Experience, and Usability: Users and Interactions: 4th International Conference, DUXU 2015. : Posters’ Extended Abstracts |
Publisher | Springer |
Publication date | 2013 |
Pages | 31-35 |
DOIs | |
Publication status | Published - 2013 |
Event | 4th International Conference on Design, User Experience and Usability, DUXU 2015 Held as Part of 17th International Conference on Human-Computer Interaction, HCI International 2015 - Los Angeles, United States Duration: 2 Aug 2015 → 7 Aug 2015 |
Conference
Conference | 4th International Conference on Design, User Experience and Usability, DUXU 2015 Held as Part of 17th International Conference on Human-Computer Interaction, HCI International 2015 |
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Country/Territory | United States |
City | Los Angeles |
Period | 02/08/2015 → 07/08/2015 |
Keywords
- Creative practice, alternative research methods, wearable technolo- gies, interactive technologies, Arts-Based Research, insight, outsiders percep- tion, Bamboo Whisper, perception of communication