Deterministic Graphical Games Revisited

Daniel Andersson, Kristoffer Arnsfelt Hansen, Peter Bro Miltersen, Troels Bjerre Sørensen

    Research output: Contribution to journal/Conference contribution in journal/Contribution to newspaperConference articleResearchpeer-review

    Abstract

    We revisit the deterministic graphical games of Washburn. A deterministic graphical game can be described as a simple stochastic game (a notion due to Anne Condon), except that we allow arbitrary real payoffs but disallow moves of chance. We study the complexity of solving deterministic graphical games and obtain an almost-linear time comparison-based algorithm for computing an equilibrium of such a game. The existence of a linear time comparison-based algorithm remains an open problem.
    Original languageEnglish
    Book seriesLecture Notes in Computer Science
    Volume5028
    Pages (from-to)1-10
    Number of pages11
    ISSN0302-9743
    DOIs
    Publication statusPublished - 2008
    EventConference on Computability in Europe, CiE 2008. - Athen, Greece
    Duration: 15 Jun 200820 Jun 2008
    Conference number: 4

    Conference

    ConferenceConference on Computability in Europe, CiE 2008.
    Number4
    Country/TerritoryGreece
    CityAthen
    Period15/06/200820/06/2008

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