Abstract
We revisit the deterministic graphical games of Washburn. A deterministic graphical game can be described as a simple stochastic game (a notion due to Anne Condon), except that we allow arbitrary real payoffs but disallow moves of chance. We study the complexity of solving deterministic graphical games and obtain an almost-linear time comparison-based algorithm for computing an equilibrium of such a game. The existence of a linear time comparison-based algorithm remains an open problem.
Original language | English |
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Book series | Lecture Notes in Computer Science |
Volume | 5028 |
Pages (from-to) | 1-10 |
Number of pages | 11 |
ISSN | 0302-9743 |
DOIs | |
Publication status | Published - 2008 |
Event | Conference on Computability in Europe, CiE 2008. - Athen, Greece Duration: 15 Jun 2008 → 20 Jun 2008 Conference number: 4 |
Conference
Conference | Conference on Computability in Europe, CiE 2008. |
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Number | 4 |
Country/Territory | Greece |
City | Athen |
Period | 15/06/2008 → 20/06/2008 |