TY - JOUR
T1 - Deterministic Graphical Games Revisited
AU - Andersson, Klas Olof Daniel
AU - Hansen, Kristoffer Arnsfelt
AU - Miltersen, Peter Bro
AU - Sørensen, Troels Bjerre
PY - 2012
Y1 - 2012
N2 - Starting from Zermelo’s classical formal treatment of chess, we trace through history the analysis of two-player win/lose/draw games with perfect information and potentially infinite play. Such chess-like games have appeared in many different research communities, and methods for solving them, such as retrograde analysis, have been rediscovered independently. We then revisit Washburn’s deterministic graphical games (DGGs), a natural generalization of chess-like games to arbitrary zero-sum payoffs. We study the complexity of solving DGGs and obtain an almost-linear time comparison-based algorithm for finding optimal strategies in such games. The existence of a linear time comparison-based algorithm remains an open problem.
AB - Starting from Zermelo’s classical formal treatment of chess, we trace through history the analysis of two-player win/lose/draw games with perfect information and potentially infinite play. Such chess-like games have appeared in many different research communities, and methods for solving them, such as retrograde analysis, have been rediscovered independently. We then revisit Washburn’s deterministic graphical games (DGGs), a natural generalization of chess-like games to arbitrary zero-sum payoffs. We study the complexity of solving DGGs and obtain an almost-linear time comparison-based algorithm for finding optimal strategies in such games. The existence of a linear time comparison-based algorithm remains an open problem.
U2 - 10.1093/logcom/exq001
DO - 10.1093/logcom/exq001
M3 - Journal article
SN - 0955-792X
VL - 22
SP - 165
EP - 178
JO - Journal of Logic and Computation
JF - Journal of Logic and Computation
IS - 2
ER -