Research output: Contribution to book/anthology/report/proceeding › Article in proceedings › Research › peer-review
Designing a game to explore human artefact ecologies for assistive robotics : Basing design games on an activity theoretical framework. / Victor Kobbelgaard, Frederik; Bødker, Susanne; Kanstrup, Anne Marie.
NordiCHI '20: Proceedings of the 11th Nordic Conference on Human-Computer Interaction: : Shaping Experiences, Shaping Society. New York : Elsevier, 2020. p. 1-10 27 (ACM International Conference Proceeding Series).Research output: Contribution to book/anthology/report/proceeding › Article in proceedings › Research › peer-review
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TY - GEN
T1 - Designing a game to explore human artefact ecologies for assistive robotics
T2 - 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society, NordiCHI 2020
AU - Victor Kobbelgaard, Frederik
AU - Bødker, Susanne
AU - Kanstrup, Anne Marie
PY - 2020/10
Y1 - 2020/10
N2 - This paper concerns the creation of design games made to explore and uncover the daily lives and artefact ecologies of users living with paralysis from the neck down. The paper reviews previous notable literature on making design games and presents a novel approach for basing a design game on an activity theoretical framework named the Human Artefact Model. After discussing the creation of the games, the paper reflects on the results and experiences attained whilst using the design games to gather data in the wild. Last, this paper proposes several points of attention to reflect upon when creating design games based on formal theories.
AB - This paper concerns the creation of design games made to explore and uncover the daily lives and artefact ecologies of users living with paralysis from the neck down. The paper reviews previous notable literature on making design games and presents a novel approach for basing a design game on an activity theoretical framework named the Human Artefact Model. After discussing the creation of the games, the paper reflects on the results and experiences attained whilst using the design games to gather data in the wild. Last, this paper proposes several points of attention to reflect upon when creating design games based on formal theories.
KW - Activity Theory
KW - Artefact Ecologies
KW - Design Games
UR - http://www.scopus.com/inward/record.url?scp=85095830543&partnerID=8YFLogxK
U2 - 10.1145/3419249.3420181
DO - 10.1145/3419249.3420181
M3 - Article in proceedings
AN - SCOPUS:85095830543
T3 - ACM International Conference Proceeding Series
SP - 1
EP - 10
BT - NordiCHI '20: Proceedings of the 11th Nordic Conference on Human-Computer Interaction:
PB - Elsevier
CY - New York
Y2 - 25 October 2020 through 29 October 2020
ER -