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Designing a game to explore human artefact ecologies for assistive robotics: Basing design games on an activity theoretical framework

Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

Standard

Designing a game to explore human artefact ecologies for assistive robotics : Basing design games on an activity theoretical framework. / Victor Kobbelgaard, Frederik; Bødker, Susanne; Kanstrup, Anne Marie.

NordiCHI '20: Proceedings of the 11th Nordic Conference on Human-Computer Interaction: : Shaping Experiences, Shaping Society. New York : Elsevier, 2020. p. 1-10 27 (ACM International Conference Proceeding Series).

Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

Harvard

Victor Kobbelgaard, F, Bødker, S & Kanstrup, AM 2020, Designing a game to explore human artefact ecologies for assistive robotics: Basing design games on an activity theoretical framework. in NordiCHI '20: Proceedings of the 11th Nordic Conference on Human-Computer Interaction: : Shaping Experiences, Shaping Society., 27, Elsevier, New York, ACM International Conference Proceeding Series, pp. 1-10, 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society, NordiCHI 2020, Virtual, Online, Estonia, 25/10/2020. https://doi.org/10.1145/3419249.3420181

APA

Victor Kobbelgaard, F., Bødker, S., & Kanstrup, A. M. (2020). Designing a game to explore human artefact ecologies for assistive robotics: Basing design games on an activity theoretical framework. In NordiCHI '20: Proceedings of the 11th Nordic Conference on Human-Computer Interaction: : Shaping Experiences, Shaping Society (pp. 1-10). [27] Elsevier. ACM International Conference Proceeding Series https://doi.org/10.1145/3419249.3420181

CBE

Victor Kobbelgaard F, Bødker S, Kanstrup AM. 2020. Designing a game to explore human artefact ecologies for assistive robotics: Basing design games on an activity theoretical framework. In NordiCHI '20: Proceedings of the 11th Nordic Conference on Human-Computer Interaction: : Shaping Experiences, Shaping Society. New York: Elsevier. pp. 1-10. (ACM International Conference Proceeding Series). https://doi.org/10.1145/3419249.3420181

MLA

Victor Kobbelgaard, Frederik, Susanne Bødker and Anne Marie Kanstrup "Designing a game to explore human artefact ecologies for assistive robotics: Basing design games on an activity theoretical framework". NordiCHI '20: Proceedings of the 11th Nordic Conference on Human-Computer Interaction: : Shaping Experiences, Shaping Society. New York: Elsevier. (ACM International Conference Proceeding Series). 2020, 1-10. https://doi.org/10.1145/3419249.3420181

Vancouver

Victor Kobbelgaard F, Bødker S, Kanstrup AM. Designing a game to explore human artefact ecologies for assistive robotics: Basing design games on an activity theoretical framework. In NordiCHI '20: Proceedings of the 11th Nordic Conference on Human-Computer Interaction: : Shaping Experiences, Shaping Society. New York: Elsevier. 2020. p. 1-10. 27. (ACM International Conference Proceeding Series). doi: 10.1145/3419249.3420181

Author

Victor Kobbelgaard, Frederik ; Bødker, Susanne ; Kanstrup, Anne Marie. / Designing a game to explore human artefact ecologies for assistive robotics : Basing design games on an activity theoretical framework. NordiCHI '20: Proceedings of the 11th Nordic Conference on Human-Computer Interaction: : Shaping Experiences, Shaping Society. New York : Elsevier, 2020. pp. 1-10 (ACM International Conference Proceeding Series).

Bibtex

@inproceedings{fadfc7831b8d492fac8804aa7033a769,
title = "Designing a game to explore human artefact ecologies for assistive robotics: Basing design games on an activity theoretical framework",
abstract = "This paper concerns the creation of design games made to explore and uncover the daily lives and artefact ecologies of users living with paralysis from the neck down. The paper reviews previous notable literature on making design games and presents a novel approach for basing a design game on an activity theoretical framework named the Human Artefact Model. After discussing the creation of the games, the paper reflects on the results and experiences attained whilst using the design games to gather data in the wild. Last, this paper proposes several points of attention to reflect upon when creating design games based on formal theories.",
keywords = "Activity Theory, Artefact Ecologies, Design Games",
author = "{Victor Kobbelgaard}, Frederik and Susanne B{\o}dker and Kanstrup, {Anne Marie}",
year = "2020",
month = oct,
doi = "10.1145/3419249.3420181",
language = "English",
series = "ACM International Conference Proceeding Series",
pages = "1--10",
booktitle = "NordiCHI '20: Proceedings of the 11th Nordic Conference on Human-Computer Interaction:",
publisher = "Elsevier",
note = "11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society, NordiCHI 2020 ; Conference date: 25-10-2020 Through 29-10-2020",

}

RIS

TY - GEN

T1 - Designing a game to explore human artefact ecologies for assistive robotics

T2 - 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society, NordiCHI 2020

AU - Victor Kobbelgaard, Frederik

AU - Bødker, Susanne

AU - Kanstrup, Anne Marie

PY - 2020/10

Y1 - 2020/10

N2 - This paper concerns the creation of design games made to explore and uncover the daily lives and artefact ecologies of users living with paralysis from the neck down. The paper reviews previous notable literature on making design games and presents a novel approach for basing a design game on an activity theoretical framework named the Human Artefact Model. After discussing the creation of the games, the paper reflects on the results and experiences attained whilst using the design games to gather data in the wild. Last, this paper proposes several points of attention to reflect upon when creating design games based on formal theories.

AB - This paper concerns the creation of design games made to explore and uncover the daily lives and artefact ecologies of users living with paralysis from the neck down. The paper reviews previous notable literature on making design games and presents a novel approach for basing a design game on an activity theoretical framework named the Human Artefact Model. After discussing the creation of the games, the paper reflects on the results and experiences attained whilst using the design games to gather data in the wild. Last, this paper proposes several points of attention to reflect upon when creating design games based on formal theories.

KW - Activity Theory

KW - Artefact Ecologies

KW - Design Games

UR - http://www.scopus.com/inward/record.url?scp=85095830543&partnerID=8YFLogxK

U2 - 10.1145/3419249.3420181

DO - 10.1145/3419249.3420181

M3 - Article in proceedings

AN - SCOPUS:85095830543

T3 - ACM International Conference Proceeding Series

SP - 1

EP - 10

BT - NordiCHI '20: Proceedings of the 11th Nordic Conference on Human-Computer Interaction:

PB - Elsevier

CY - New York

Y2 - 25 October 2020 through 29 October 2020

ER -