Designing a game to explore human artefact ecologies for assistive robotics: Basing design games on an activity theoretical framework

Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

DOI

  • Frederik Victor Kobbelgaard, Aalborg University
  • ,
  • Susanne Bødker
  • Anne Marie Kanstrup, Department of Planning, Aalborg University

This paper concerns the creation of design games made to explore and uncover the daily lives and artefact ecologies of users living with paralysis from the neck down. The paper reviews previous notable literature on making design games and presents a novel approach for basing a design game on an activity theoretical framework named the Human Artefact Model. After discussing the creation of the games, the paper reflects on the results and experiences attained whilst using the design games to gather data in the wild. Last, this paper proposes several points of attention to reflect upon when creating design games based on formal theories.

Original languageEnglish
Title of host publicationNordiCHI '20: Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society
Number of pages10
Place of publicationNew York
PublisherAssociation for Computing Machinery
Publication yearOct 2020
Pages1-10
Article number27
ISBN (Electronic)978-1-4503-7579-5
DOIs
Publication statusPublished - Oct 2020
Event11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society, NordiCHI 2020 - Virtual, Online, Estonia
Duration: 25 Oct 202029 Oct 2020

Conference

Conference11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society, NordiCHI 2020
LandEstonia
ByVirtual, Online
Periode25/10/202029/10/2020
SeriesACM International Conference Proceeding Series

    Research areas

  • Activity Theory, Artefact Ecologies, Design Games

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ID: 200935623