TY - JOUR
T1 - Design Principles and Challenges for Gaze + Pinch Interaction in XR
AU - Pfeuffer, Ken
AU - Gellersen, Hans
AU - Gonzalez-Franco, Mar
PY - 2024/5
Y1 - 2024/5
N2 - For Extended Reality (XR) headsets, a key aim is the natural interaction in 3-D space beyond what traditional methods of keyboard, mouse, and touchscreen can offer. With the release of the Apple Vision Pro, a novel interaction paradigm is now widely available where users seamlessly navigate content through the combined use of their eyes and hands. However, blending these modalities poses unique design challenges due to their dynamic nature and the absence of established principles and standards. In this article, we present five design principles and issues for the Gaze + Pinch interaction technique, informed by eye-hand research in the human-computer interaction field. The design principles encompass mechanisms like division of labor and minimalistic timing, which are crucial for usability, alongside enhancements for the manipulation of objects, indirect interactions, and drag & drop. Whether in design, technology, or research domains, this exploration offers valuable perspectives for navigating the evolving landscape of 3-D interaction.
AB - For Extended Reality (XR) headsets, a key aim is the natural interaction in 3-D space beyond what traditional methods of keyboard, mouse, and touchscreen can offer. With the release of the Apple Vision Pro, a novel interaction paradigm is now widely available where users seamlessly navigate content through the combined use of their eyes and hands. However, blending these modalities poses unique design challenges due to their dynamic nature and the absence of established principles and standards. In this article, we present five design principles and issues for the Gaze + Pinch interaction technique, informed by eye-hand research in the human-computer interaction field. The design principles encompass mechanisms like division of labor and minimalistic timing, which are crucial for usability, alongside enhancements for the manipulation of objects, indirect interactions, and drag & drop. Whether in design, technology, or research domains, this exploration offers valuable perspectives for navigating the evolving landscape of 3-D interaction.
UR - http://www.scopus.com/inward/record.url?scp=85197557699&partnerID=8YFLogxK
U2 - 10.1109/MCG.2024.3382961
DO - 10.1109/MCG.2024.3382961
M3 - Journal article
AN - SCOPUS:85197557699
SN - 0272-1716
VL - 44
SP - 74
EP - 81
JO - IEEE Computer Graphics and Applications
JF - IEEE Computer Graphics and Applications
IS - 3
ER -