Creative Toying with Cultural Heritage in Game Jams

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Abstract

In this paper, we focus on how to scaffold creative toying with tangible and intangible cultural heritage in game jams. We do so by using the Applied Jam Framework and the Creativity methods framework to analyse data from a recent design-based research intervention called a Cultural Game Jam (CGJ). The design of the CGJ is based on a quadruple helix innovation model where cultural institutions, creative industries, and universities collaborate with youth. We will discuss how such a model can increase youth’s empowered participation in cultural heritage and the cultural diversity and inclusivity within the global game industry.
Original languageEnglish
Title of host publicationICGJ 2024 - Proceedings of the 8th International Conference on Game Jams, Hackathons and Game Creation Events : Proceedings of the 8th International Conference on Game Jams, Hackathons and Game Creation Events
Number of pages8
PublisherAssociation for Computing Machinery
Publication date4 Dec 2024
Pages9–16
ISBN (Electronic)979-8-4007-1779-6
DOIs
Publication statusPublished - 4 Dec 2024

Keywords

  • Game Jam
  • Cultural heritage
  • Cultural Game Jam
  • Quadruple helix

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