Projects per year
Abstract
In this paper, we focus on how to scaffold creative toying with tangible and intangible cultural heritage in game jams. We do so by using the Applied Jam Framework and the Creativity methods framework to analyse data from a recent design-based research intervention called a Cultural Game Jam (CGJ). The design of the CGJ is based on a quadruple helix innovation model where cultural institutions, creative industries, and universities collaborate with youth. We will discuss how such a model can increase youth’s empowered participation in cultural heritage and the cultural diversity and inclusivity within the global game industry.
| Original language | English |
|---|---|
| Title of host publication | ICGJ 2024 - Proceedings of the 8th International Conference on Game Jams, Hackathons and Game Creation Events : Proceedings of the 8th International Conference on Game Jams, Hackathons and Game Creation Events |
| Number of pages | 8 |
| Publisher | Association for Computing Machinery |
| Publication date | 4 Dec 2024 |
| Pages | 9–16 |
| ISBN (Electronic) | 979-8-4007-1779-6 |
| DOIs | |
| Publication status | Published - 4 Dec 2024 |
Keywords
- Game Jam
- Cultural heritage
- Cultural Game Jam
- Quadruple helix
Projects
- 1 Active
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EPIC-WE: Empowered Participation through Ideating Cultural Worlds and Environments: youth imagining, creating and exchanging cultural values and heritage through game-making
Nørgård, R. T. (Project coordinator), Alegria, E. (Project manager), Holflod, K. (Participant), Eriksson, E. (Participant), Nielbo, K. L. (Participant), Møldrup-Dalum, P. (Participant) & Vahlstrup, P. B. (Participant)
01/03/2023 → 28/02/2026
Project: Research