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Abstract
We present a pilot study on crea.blender, a novel co-creative game designed for large-scale, systematic assessment of distinct con- structs of human creativity. Co-creative systems are systems in which humans and computers (often with Machine Learning) col- laborate on a creative task. This human-computer collaboration raises questions about the relevance and level of human creativity and involvement in the process. We expand on, and explore aspects of these questions in this pilot study. We observe participants play through three different play modes in crea.blender, each aligned with established creativity assessment methods. In these modes, players “blend” existing images into new images under varying constraints. Our study indicates that crea.blender provides a playful experience, affords players a sense of control over the interface, and elicits different types of player behavior, supporting further study of the tool for use in a scalable, playful, creativity assessment.
Original language | English |
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Title of host publication | CHI PLAY 2020 - Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play |
Number of pages | 5 |
Place of publication | New York |
Publisher | Association for Computing Machinery |
Publication date | 2 Nov 2020 |
Pages | 340-344 |
ISBN (Electronic) | 9781450375870 |
DOIs | |
Publication status | Published - 2 Nov 2020 |
Keywords
- Co-creative systems
- divergent thinking
- convergent thinking
- GAN
Fingerprint
Dive into the research topics of 'crea.blender: A Neural Network-Based Image Generation Game to Assess Creativity'. Together they form a unique fingerprint.Activities
- 1 Lecture and oral contribution
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AI and Digital Games for Fostering and Assessing Creativity
Rafner, J. F. (Invited speaker)
20 Apr 2023Activity: Presentations, memberships, ownership and other activities › Lecture and oral contribution