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Computing and Gestures in High School Biology Education

Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearch

Standard

Computing and Gestures in High School Biology Education. / Musaeus, Line Have; Musaeus, Peter.

ITiCSE '21: Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V. 1. New York : Association for Computing Machinery, 2021. p. 533-539 3456307.

Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearch

Harvard

Musaeus, LH & Musaeus, P 2021, Computing and Gestures in High School Biology Education. in ITiCSE '21: Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V. 1., 3456307, Association for Computing Machinery, New York, pp. 533-539, 26th annual conference on Innovation and Technology in Computer Science Education, Paderborn, Germany, 26/06/2021. https://doi.org/10.1145/3430665.3456307

APA

Musaeus, L. H., & Musaeus, P. (2021). Computing and Gestures in High School Biology Education. In ITiCSE '21: Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V. 1 (pp. 533-539). [3456307] Association for Computing Machinery. https://doi.org/10.1145/3430665.3456307

CBE

Musaeus LH, Musaeus P. 2021. Computing and Gestures in High School Biology Education. In ITiCSE '21: Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V. 1. New York: Association for Computing Machinery. pp. 533-539. https://doi.org/10.1145/3430665.3456307

MLA

Musaeus, Line Have and Peter Musaeus "Computing and Gestures in High School Biology Education". ITiCSE '21: Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V. 1. New York: Association for Computing Machinery. 2021, 533-539. https://doi.org/10.1145/3430665.3456307

Vancouver

Musaeus LH, Musaeus P. Computing and Gestures in High School Biology Education. In ITiCSE '21: Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V. 1. New York: Association for Computing Machinery. 2021. p. 533-539. 3456307 https://doi.org/10.1145/3430665.3456307

Author

Musaeus, Line Have ; Musaeus, Peter. / Computing and Gestures in High School Biology Education. ITiCSE '21: Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V. 1. New York : Association for Computing Machinery, 2021. pp. 533-539

Bibtex

@inproceedings{d1d56b1f222a4b8fb4e8073f859e72eb,
title = "Computing and Gestures in High School Biology Education",
abstract = "This video- study explore d the types of gesture s used by students as they engage in learning activities of computational thinking and modeling in Biology. Participants w ere twenty- eight students (twenty female, eight male) randomly sampled from five different High School Biology classes. Students were given the educational task of modeling protein synthesis in NetLogo. The design was a concurrent mixed- methods study. The study was situated in a constructivist and embodied cognitive perspective. The objective of the study was to develop a taxonomy table of gestures versus elements of computational thinking. Results showed a significant difference in the distribution of gestures across five concepts of computational thinking. Students use d gestures adaptively in order to learn concepts of computational thinking. The findings indicate that students benefit from participating in a learning community where gesturing is seen as an important means of engaging with computing. The taxonomy is a first step towards link ing computational thinking concepts with gestures as a means of better understanding student{\textquoteright}s engagement with computing. ",
keywords = "Computing education, computational thinking, Embodied cognition, Gestures, Computational biology education, Non- verbal communication, Mixed methods study, Computing education, Computational Thinking, Embodied Cognition, Gestures, mixed-methods design, non-verbal communication, #CCTD",
author = "Musaeus, {Line Have} and Peter Musaeus",
year = "2021",
month = jun,
doi = "10.1145/3430665.3456307",
language = "English",
pages = "533--539",
booktitle = "ITiCSE '21: Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V. 1",
publisher = "Association for Computing Machinery",
address = "United States",
note = "null ; Conference date: 26-06-2021 Through 01-07-2021",
url = "https://iticse.acm.org/",

}

RIS

TY - GEN

T1 - Computing and Gestures in High School Biology Education

AU - Musaeus, Line Have

AU - Musaeus, Peter

PY - 2021/6

Y1 - 2021/6

N2 - This video- study explore d the types of gesture s used by students as they engage in learning activities of computational thinking and modeling in Biology. Participants w ere twenty- eight students (twenty female, eight male) randomly sampled from five different High School Biology classes. Students were given the educational task of modeling protein synthesis in NetLogo. The design was a concurrent mixed- methods study. The study was situated in a constructivist and embodied cognitive perspective. The objective of the study was to develop a taxonomy table of gestures versus elements of computational thinking. Results showed a significant difference in the distribution of gestures across five concepts of computational thinking. Students use d gestures adaptively in order to learn concepts of computational thinking. The findings indicate that students benefit from participating in a learning community where gesturing is seen as an important means of engaging with computing. The taxonomy is a first step towards link ing computational thinking concepts with gestures as a means of better understanding student’s engagement with computing.

AB - This video- study explore d the types of gesture s used by students as they engage in learning activities of computational thinking and modeling in Biology. Participants w ere twenty- eight students (twenty female, eight male) randomly sampled from five different High School Biology classes. Students were given the educational task of modeling protein synthesis in NetLogo. The design was a concurrent mixed- methods study. The study was situated in a constructivist and embodied cognitive perspective. The objective of the study was to develop a taxonomy table of gestures versus elements of computational thinking. Results showed a significant difference in the distribution of gestures across five concepts of computational thinking. Students use d gestures adaptively in order to learn concepts of computational thinking. The findings indicate that students benefit from participating in a learning community where gesturing is seen as an important means of engaging with computing. The taxonomy is a first step towards link ing computational thinking concepts with gestures as a means of better understanding student’s engagement with computing.

KW - Computing education

KW - computational thinking

KW - Embodied cognition

KW - Gestures

KW - Computational biology education

KW - Non- verbal communication

KW - Mixed methods study

KW - Computing education

KW - Computational Thinking

KW - Embodied Cognition

KW - Gestures

KW - mixed-methods design

KW - non-verbal communication

KW - #CCTD

UR - http://www.scopus.com/inward/record.url?scp=85109034088&partnerID=8YFLogxK

U2 - 10.1145/3430665.3456307

DO - 10.1145/3430665.3456307

M3 - Article in proceedings

SP - 533

EP - 539

BT - ITiCSE '21: Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V. 1

PB - Association for Computing Machinery

CY - New York

Y2 - 26 June 2021 through 1 July 2021

ER -