TY - CHAP
T1 - Co-constructing the Young Filipino Gamer
T2 - Mobile Gaming and Media Experiences in the Philippines
AU - Labor, Jonalou
AU - Sayuno, Cheeno Marlo
N1 - Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature B.V. 2024.
PY - 2024
Y1 - 2024
N2 - The individual, interpersonal, and relational roles of mobile phones for gaming and how these roles interrelate with the development of young individuals need to be studied using local insights. This research examines and understands how Asian youth, particularly Filipinos, utilize mobile media, specifically in mobile gaming, and its potential and consequences on their identities and relationships. This research analyzed the meaning-making processes and narratives among Filipinos aged 15–18. The narratives of the youth underwent thematic analysis, where data were organized, described, coded, and thematized to surface motivations and patterns of mobile media and gaming use among select youth. For young Filipino gamers, mobile media has become integral to their daily lives, interactions, community building, and negotiations in virtual and physical spaces. Mobile media use is considered a double-edged sword: on the one hand, it positively influences well-being and connectivity, and on the other hand, adverse effects such as frustrations, problematic sense of autonomy, and incompetence are causes of concern. This research also found that mobile media is ubiquitous in shaping the youth’s identity as it is present in their interactions and relationships. Indeed, the potentialities and pitfalls of mobile gaming media in shaping the youth should be underscored as young adults continue to construct themselves in digital spaces.
AB - The individual, interpersonal, and relational roles of mobile phones for gaming and how these roles interrelate with the development of young individuals need to be studied using local insights. This research examines and understands how Asian youth, particularly Filipinos, utilize mobile media, specifically in mobile gaming, and its potential and consequences on their identities and relationships. This research analyzed the meaning-making processes and narratives among Filipinos aged 15–18. The narratives of the youth underwent thematic analysis, where data were organized, described, coded, and thematized to surface motivations and patterns of mobile media and gaming use among select youth. For young Filipino gamers, mobile media has become integral to their daily lives, interactions, community building, and negotiations in virtual and physical spaces. Mobile media use is considered a double-edged sword: on the one hand, it positively influences well-being and connectivity, and on the other hand, adverse effects such as frustrations, problematic sense of autonomy, and incompetence are causes of concern. This research also found that mobile media is ubiquitous in shaping the youth’s identity as it is present in their interactions and relationships. Indeed, the potentialities and pitfalls of mobile gaming media in shaping the youth should be underscored as young adults continue to construct themselves in digital spaces.
KW - Asia
KW - Mobile games
KW - Mobile media
KW - Philippines
UR - http://www.scopus.com/inward/record.url?scp=85218073975&partnerID=8YFLogxK
U2 - 10.1007/978-94-024-2282-5_3
DO - 10.1007/978-94-024-2282-5_3
M3 - Book chapter
AN - SCOPUS:85218073975
T3 - Mobile Communication in Asia
SP - 29
EP - 52
BT - Mobile Communication in Asia
PB - Springer
ER -