Abstract
Breathing exercises can help children with ADHD control their stress level, but it can be hard for a child to sustain attention throughout such an exercise. In this paper, we present ChillFish, a breath-controlled biofeedback game designed in collaboration with ADHD professionals to investigate the possibilities of combining breathing exercises and game design. Based on a pilot study with 16 adults, we found that playing ChillFish had a positive effect, helping the participants to reach a relaxed state similar to the one offered by traditional breathing exercises. Further, we analyze the opportunities and challenges of creating a tangible respiration-based controller and use it as a core game mechanic. Finally, we discuss the challenge of balancing engagement and relaxation in physically controlled games for children with ADHD in order to make a game that can be calming and still sustain their attention.
Original language | English |
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Title of host publication | TEI 2016 - Proceedings of the 10th Anniversary Conference on Tangible Embedded and Embodied Interaction : Tenth International Conference on Tangible, Embedded, and Embodied Interaction |
Number of pages | 8 |
Place of publication | New York, NY, USA |
Publisher | Association for Computing Machinery |
Publication date | 2016 |
Pages | 271-278 |
ISBN (Electronic) | 978-1-4503-3582-9 |
DOIs | |
Publication status | Published - 2016 |
Event | The Tenth ACM International conference on Tangible, Embedded and Embodied Interaction (TEI 2016) - Eindhoven University of Technology, Eindhoven, Netherlands Duration: 14 Feb 2016 → 17 Feb 2016 http://www.tei-conf.org/16/ |
Conference
Conference | The Tenth ACM International conference on Tangible, Embedded and Embodied Interaction (TEI 2016) |
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Location | Eindhoven University of Technology |
Country/Territory | Netherlands |
City | Eindhoven |
Period | 14/02/2016 → 17/02/2016 |
Internet address |
Keywords
- ADHD
- Games for health
- biofeedback
- children with ADHD
- respiration
- serious games
- stress