Challenges of XR Transitional Interfaces in Industry 4.0

Joao Marcelo Evangelista Belo, Tiare Feuchtner, Chiwoong Hwang, Rasmus Skovhus Lunding, Mathias Nørhede Lystbæk, Ken Pfeuffer*, Troels Ammitsbøl Rasmussen

*Corresponding author for this work

Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

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Past work has demonstrated how different Reality-Virtuality classes can address the requirements posed by Industry 4.0 scenarios. For example, a remote expert assists an on-site worker in a troubleshooting task by viewing a video of the workspace on a computer screen, but at times switches to a VR headset to take advantage of spatial deixis and body language. However, only little attention has been paid to the question of how to transition between multiple classes. Ideally the benefit of making a transition should outweigh the transition cost. User support for Reality-Virtuality transitions can advance the integration of XR in current industrial work processes – particularly in scenarios from the manufacturing industry, where worker safety concerns, efficiency, error reduction, and adhering to company polices are critical success factors. Therefore, in this position paper, we discuss three scenarios from the manufacturing industry that involve transitional interfaces. Based on these, we propose design considerations and reflect on challenges for seamless transitional interfaces.
Original languageEnglish
Title of host publicationISS'21 Workshop Proceedings : Transitional Interfaces in Mixed and Cross-Reality: A new frontier?
EditorsH-C Jetter, J-H Schröder, J Gugenheimer, M Billinghurst, C Anthes, M Khamis, T Feuchtner
Number of pages6
Publication date14 Nov 2021
Publication statusPublished - 14 Nov 2021
EventISS '21: Interactive Surfaces and Spaces - Lodz University of Technology, Lodz, Poland
Duration: 14 Nov 202117 Nov 2021


ConferenceISS '21: Interactive Surfaces and Spaces
LocationLodz University of Technology
Internet address


  • Cross Reality
  • Transitional Interfaces
  • Industry 4.0
  • XR
  • Human-centered computing
  • Virtual reality
  • mixed reality
  • augmented reality


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