Many theories of communication claim that perspective-taking is a fundamental component of the successful design of utterances for a specific audience. We investigated perspective-taking in a constrained communication situation: participants played a word guessing game where each trial required them to communicate a target word without context. In each game pairs of participants took turns giving and receiving clues to guess target words, both receiving feedback after each trial. In Experiment 1, none of the measures of participants’ performance improved over rounds, suggesting either that participants were unable to improve their perspective-taking or that the task was simply too demanding for other reasons. In Experiment 2, we tested whether this lack of improvement was due to overall difficulty rather than inability to take perspective. While the success rate in Experiment 2 did improve over the course of the game, our analyses indicated that the improvement was due to participants discovering a frequency heuristic (using rarer clue words) rather than improved perspective-taking per se. The results of these two experiments show that improving perspective-taking adaptively is very difficult when there is no context to ground either signal choice or interpretation.
Original language
English
Title of host publication
Developing a Mind: Learning in Humans, Animals, and Machines : Proceedings for the 42nd Annual Meeting of the Cognitive Science Society
Editors
Stephanie Denison, Michael Mack, Yang Xu, Blair C. Armstrong
Number of pages
7
Publisher
Cognitive Science Society
Publication year
2020
Pages
1001-1007
Publication status
Published - 2020
Event
42nd Annual meeting of the Cognitive Science Society: CogSci 2020 - Virtual meeting Duration: 29 Jul 2020 → 1 Aug 2020
Conference
Conference
42nd Annual meeting of the Cognitive Science Society