All But Static: Exploring Dynamic Eye Dominance for Foveated Rendering

Franziska Prummer, Florian Weidner, Hans Gellersen

Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

Abstract

Foveated rendering is a promising technology in virtual and augmented reality (VR/AR), leveraging eye tracking to optimize computational load by rendering high-quality imagery only in the user's gaze direction. Recent advancements have explored using eye dominance, a user's subconscious preference for one eye, to enhance efficiency. So far, methods have treated eye dominance as a fixed trait. Evidence from vision science and psychology suggests it is dynamic and context-dependent. This paper reviews existing research on eye dominance behaviour and its variability, highlighting its implications for VR/AR rendering. Building on these insights, we propose refinements to foveated rendering, incorporating calibration and real-time prediction mechanisms to account for eye dominance variability. By embracing the dynamic nature of eye dominance, these advancements aim to optimize computational performance while maintaining a seamless and personalized user experience in VR/AR applications.

Original languageEnglish
Title of host publicationProceedings - 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025
Number of pages5
Publication date2025
Pages376-380
ISBN (Print)979-8-3315-2563-7
ISBN (Electronic)979-8-3315-1484-6
DOIs
Publication statusPublished - 2025
SeriesIEEE Conference on Virtual Reality and 3D User Interfaces
Volume2025

Keywords

  • AR
  • eye dominance
  • eye-tracking
  • foveated rendering
  • VR

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