@inproceedings{d2833b08168b4b819e0631cd047717c8,
title = "All But Static: Exploring Dynamic Eye Dominance for Foveated Rendering",
abstract = "Foveated rendering is a promising technology in virtual and augmented reality (VR/AR), leveraging eye tracking to optimize computational load by rendering high-quality imagery only in the user's gaze direction. Recent advancements have explored using eye dominance, a user's subconscious preference for one eye, to enhance efficiency. So far, methods have treated eye dominance as a fixed trait. Evidence from vision science and psychology suggests it is dynamic and context-dependent. This paper reviews existing research on eye dominance behaviour and its variability, highlighting its implications for VR/AR rendering. Building on these insights, we propose refinements to foveated rendering, incorporating calibration and real-time prediction mechanisms to account for eye dominance variability. By embracing the dynamic nature of eye dominance, these advancements aim to optimize computational performance while maintaining a seamless and personalized user experience in VR/AR applications.",
keywords = "AR, Calibration, Gaze tracking, Psychology, Real-time systems, Rendering (computer graphics), Reviews, Three-dimensional displays, User experience, User interfaces, VR, Visualization, eye dominance, eye-tracking, foveated rendering, AR, eye dominance, eye-tracking, foveated rendering, VR",
author = "Franziska Prummer and Florian Weidner and Hans Gellersen",
year = "2025",
doi = "10.1109/VRW66409.2025.00087",
language = "English",
isbn = "979-8-3315-2563-7",
series = "IEEE Conference on Virtual Reality and 3D User Interfaces",
pages = "376--380",
booktitle = "Proceedings - 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025",
}