Advancing Eye Dominance Testing: Comparing Traditional Methods with an In-HMD Approach for AR/VR Applications

Franziska Prummer, Florian Weidner, Hans Gellersen

Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

Abstract

Eye dominance, the subconscious preference for one eye, is an increasingly critical factor in optimizing user experiences in virtual and augmented reality (AR/VR) applications. However, traditional methods for determining eye dominance often produce inconsistent results, creating challenges for calibration and the development of reliable eye-dominance-based technologies. To address this, we investigated eye dominance by comparing three traditional tests with a novel in-HMD test, designed specifically for immersive AR/VR settings. Our findings revealed that while traditional methods often produced inconsistent results, the in-HMD test demonstrated greater alignment with established methods. Based on these results, we provide recommendations on testing eye dominance in future research to improve reliability. Furthermore, the in-HMD test demonstrates strong potential as a practical and valid alternative for AR/VR applications, offering a streamlined approach for calibration and advancing the development of eye-dominance-based technologies.

Original languageEnglish
Title of host publicationProceedings - 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025
Number of pages5
Publication date2025
Pages112-116
ISBN (Print)979-8-3315-2563-7
ISBN (Electronic)979-8-3315-1484-6
DOIs
Publication statusPublished - 2025
SeriesIEEE Conference on Virtual Reality and 3D User Interfaces
Volume2025

Keywords

  • AR
  • eye dominance
  • eye-tracking
  • VR

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