@inproceedings{843c93d9fed84e95bb2c78e0e5a6f611,
title = "Advancing Eye Dominance Testing: Comparing Traditional Methods with an In-HMD Approach for AR/VR Applications",
abstract = "Eye dominance, the subconscious preference for one eye, is an increasingly critical factor in optimizing user experiences in virtual and augmented reality (AR/VR) applications. However, traditional methods for determining eye dominance often produce inconsistent results, creating challenges for calibration and the development of reliable eye-dominance-based technologies. To address this, we investigated eye dominance by comparing three traditional tests with a novel in-HMD test, designed specifically for immersive AR/VR settings. Our findings revealed that while traditional methods often produced inconsistent results, the in-HMD test demonstrated greater alignment with established methods. Based on these results, we provide recommendations on testing eye dominance in future research to improve reliability. Furthermore, the in-HMD test demonstrates strong potential as a practical and valid alternative for AR/VR applications, offering a streamlined approach for calibration and advancing the development of eye-dominance-based technologies.",
keywords = "AR, Aerodynamics, Augmented reality, Calibration, Conferences, Gaze tracking, Reliability, Testing, Three-dimensional displays, User interfaces, VR, eye dominance, eye-tracking, AR, eye dominance, eye-tracking, VR",
author = "Franziska Prummer and Florian Weidner and Hans Gellersen",
year = "2025",
doi = "10.1109/VRW66409.2025.00030",
language = "English",
isbn = "979-8-3315-2563-7",
series = "IEEE Conference on Virtual Reality and 3D User Interfaces",
pages = "112--116",
booktitle = "Proceedings - 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025",
}