Activity-Based Design as a Way to Bridge Artifacts, Professions, and Theories

Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  • Department of Computer Science
This paper will focus on the challenges in designing pervasive computing technology for children’s play, taking into account current trends in popular culture. In search of theoretical support for this work I have been exploring an activity-based approach called ‘habitats’ to describe the conditions around various design projects, and it seems to have some value. I will present my experiences from a playful pervasive gaming system for children and the problems I faced trying to find a solid theoretical paradigm. The paper argues that habitats with its three perspectives – physical, informational, and pragmatic – together with the ability to describe their relations are a useful platform for practitioners and theorists who are forced to span a heterogeneous mash-up of technologies, theories, and professions.
Original languageEnglish
Title of host publicationMultiple and Ubiquitous Interaction, 28. - 30. March 2007 : Book of Abstracts
EditorsChristina Brodersen, Susanne Bødker, Clemens N. Klokmose
Number of pages4
Publication year2007
Publication statusPublished - 2007
EventWorkshop on Multiple and Ubiquitous Interaction 2007 - Aarhus, Denmark
Duration: 28 Mar 200730 Mar 2007


ConferenceWorkshop on Multiple and Ubiquitous Interaction 2007
SeriesDaimi Reports

See relations at Aarhus University Citationformats

ID: 4113593