A Stay-in-a-Set Game without a Stationary Equilibrium

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We give an example of a finite-state two-player turn-based stochastic game with safety objectives for both players which has no stationary Nash equilibrium. This answers an open question of Secchi and Sudderth.
Original languageEnglish
Publication yearSep 2019
Number of pages8
Publication statusPublished - Sep 2019

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