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A serious game for lean construction education enabled by internet of things

Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  • Lavinia C. Tagliabue, University of Brescia
  • ,
  • Silvia Mastrolembo Ventura, University of Brescia
  • ,
  • Jochen Teizer
  • ,
  • Angelo L.C. Ciribini, University of Brescia

Previous studies have shown that the learning performance of students greatly increases once personal experiences are made possible. In construction education, few serious gaming environments are available to boost the students’ thirst of discovery and interaction. As of now, theoretical content like lean principles is often taught by frontal classroom style teaching. This paper describes the development and preliminary testing of a first of a kind serious gaming platform that introduces construction engineering and management students to hands-on learning. The novelty of the developed platform is that it combines the previously separate methods of Building Information Modeling (BIM), Internet of things (IoT), and Lean Construction (LC) in one (serious) game. Technical aspects of the platform and results to its evaluation in a classroom setting are presented. The added value to learning is shown as part of learning curves automatically generated from the players’ data. While such data were previously not available, some still existing limitations and an outlook present the next steps in establishing such serious games in construction education.

Original languageEnglish
Title of host publicationLudic, Co-design and Tools Supporting Smart Learning Ecosystems and Smart Education - Proceedings of the 5th International Conference on Smart Learning Ecosystems and Regional Development, SLERD 2020
EditorsÓscar Mealha, Matthias Rehm, Traian Rebedea
Number of pages9
PublisherSpringer
Publication year2021
Pages225-233
ISBN (print)9789811573828
DOIs
Publication statusPublished - 2021
Event5th International Conference on Smart Learning Ecosystems and Regional Development, SLERD 2020 - Bucharest, Romania
Duration: 25 May 202027 May 2020

Conference

Conference5th International Conference on Smart Learning Ecosystems and Regional Development, SLERD 2020
LandRomania
ByBucharest
Periode25/05/202027/05/2020
SeriesSmart Innovation, Systems and Technologies
Number197
ISSN2190-3018

Bibliographical note

Publisher Copyright:
© The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd 2021.

Copyright:
Copyright 2020 Elsevier B.V., All rights reserved.

    Research areas

  • Building information modeling, Continuous improvement, Engineering education, Internet of things, Lean construction, Serious games

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