Aarhus University Seal / Aarhus Universitets segl

3D Projection on Physical Objects: Design Insights from Five Real Life Cases

Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  • Department of Information and Media Studies
  • Center for Digital Urban Living
3D projection on physical objects is a particular kind of Augmented Reality that augments a physical object by projecting digital content directly onto it, rather than by using a mediating device, such as a mobile phone or a head- mounted display. In this paper, we present five cases in which we have developed installations that employ 3D projection on physical objects. The installations have been developed in collaboration with external partners and have been put into use in real-life settings such as museums, exhibitions and interaction design laboratories. On the basis of these cases, we present and discuss three central design insights concerning new potentials for well-known 3D effects, dynamics between digital world and physical world, and relations between object, content and context.
Original languageEnglish
Title of host publicationProceedings for the 29th Annual CHI Conference on Human Factors in Computing Systems
Number of pages10
PublisherACM Conference on Computer-Human Interaction
Publication year2011
ISBN (Electronic)ISBN: 978-1-4503-0228-9
Publication statusPublished - 2011
EventACM CHI Conference on Human Factors in Computing Systems. CHI 2011 - Vancouver, BC, Canada
Duration: 7 May 201112 May 2011


ConferenceACM CHI Conference on Human Factors in Computing Systems. CHI 2011
ByVancouver, BC

See relations at Aarhus University Citationformats

ID: 37720168