3D Projection on Physical Objects: Design Insights from Five Real Life Cases

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

    22 Citations (Scopus)

    Abstract

    3D projection on physical objects is a particular kind of Augmented Reality that augments a physical object by projecting digital content directly onto it, rather than by using a mediating device, such as a mobile phone or a head- mounted display. In this paper, we present five cases in which we have developed installations that employ 3D projection on physical objects. The installations have been developed in collaboration with external partners and have been put into use in real-life settings such as museums, exhibitions and interaction design laboratories. On the basis of these cases, we present and discuss three central design insights concerning new potentials for well-known 3D effects, dynamics between digital world and physical world, and relations between object, content and context.
    Original languageEnglish
    Title of host publicationProceedings for the 29th Annual CHI Conference on Human Factors in Computing Systems
    Number of pages10
    PublisherACM Conference on Computer-Human Interaction
    Publication date2011
    Pages1041-1050
    ISBN (Electronic)ISBN: 978-1-4503-0228-9
    Publication statusPublished - 2011
    EventACM CHI Conference on Human Factors in Computing Systems. CHI 2011 - Vancouver, BC, Canada
    Duration: 7 May 201112 May 2011

    Conference

    ConferenceACM CHI Conference on Human Factors in Computing Systems. CHI 2011
    Country/TerritoryCanada
    CityVancouver, BC
    Period07/05/201112/05/2011

    Cite this