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Susanne Bødker

Usability and Interaction Design - New Challenges for the Scandinavian Tradition

Research output: Contribution to journal/Conference contribution in journal/Contribution to newspaperJournal articleResearchpeer-review

Standard

Usability and Interaction Design - New Challenges for the Scandinavian Tradition. / Bødker, Susanne; Sundblad, Yngve.

In: Behaviour and Information Technology, Vol. 27, No. 4, 2008, p. 293-300.

Research output: Contribution to journal/Conference contribution in journal/Contribution to newspaperJournal articleResearchpeer-review

Harvard

Bødker, S & Sundblad, Y 2008, 'Usability and Interaction Design - New Challenges for the Scandinavian Tradition', Behaviour and Information Technology, vol. 27, no. 4, pp. 293-300.

APA

Bødker, S., & Sundblad, Y. (2008). Usability and Interaction Design - New Challenges for the Scandinavian Tradition. Behaviour and Information Technology, 27(4), 293-300.

CBE

Bødker S, Sundblad Y. 2008. Usability and Interaction Design - New Challenges for the Scandinavian Tradition. Behaviour and Information Technology. 27(4):293-300.

MLA

Bødker, Susanne and Yngve Sundblad. "Usability and Interaction Design - New Challenges for the Scandinavian Tradition". Behaviour and Information Technology. 2008, 27(4). 293-300.

Vancouver

Bødker S, Sundblad Y. Usability and Interaction Design - New Challenges for the Scandinavian Tradition. Behaviour and Information Technology. 2008;27(4):293-300.

Author

Bødker, Susanne ; Sundblad, Yngve. / Usability and Interaction Design - New Challenges for the Scandinavian Tradition. In: Behaviour and Information Technology. 2008 ; Vol. 27, No. 4. pp. 293-300.

Bibtex

@article{8e0e0d6024ad11dcbee902004c4f4f50,
title = "Usability and Interaction Design - New Challenges for the Scandinavian Tradition",
abstract = "Computer use and interaction possibilities are changing quickly, while use contexts and application types are radically broadening. Technology no longer consists of static tools belonging only to the workplace but permeates work on the move, homes and everyday lives. Pervasive technologies, augmented reality, small interfaces, tangible interfaces, etc. are dramatically changing the nature of HCI (human-computer interaction). We witness the creation of ad hoc configurations of large and small user interfaces. The new interfaces are moveable and used in changing locations and contexts; different tasks are done through a combination of specialized technologies. A wider repertoire of physical instruments is available than the keyboard and the mouse. Based on examples from recent research projects and a collage of concepts and solutions, we discuss how these recent developments challenge our understanding of usability and interaction design. In particular, we discuss how the Scandinavian tradition of user involvement in development is facing up with the challenges of new work and of non-work contexts. There is a tendency that much recent investigations into non-work settings get stuck in a divide between work on the one hand, and leisure, arts, and home on the other; between rationality on the hand, and emotion on the other. The Scandinavian tradition can be developed to embrace people's whole lives and transcend the dichotomies between work, rationality, etc. and their negations and a Scandinavian perspective should and could move the current co-determination framework outside of work.",
keywords = "usability, human-computer interaction, cooperative design, Scandinavian tradition of development, user involvement, new interfaces, whole life use",
author = "Susanne B{\o}dker and Yngve Sundblad",
note = "Paper id:: DOI: 10.1080/01449290701760682",
year = "2008",
language = "English",
volume = "27",
pages = "293--300",
journal = "Behaviour and Information Technology",
issn = "0144-929X",
publisher = "Taylor & Francis ",
number = "4",

}

RIS

TY - JOUR

T1 - Usability and Interaction Design - New Challenges for the Scandinavian Tradition

AU - Bødker, Susanne

AU - Sundblad, Yngve

N1 - Paper id:: DOI: 10.1080/01449290701760682

PY - 2008

Y1 - 2008

N2 - Computer use and interaction possibilities are changing quickly, while use contexts and application types are radically broadening. Technology no longer consists of static tools belonging only to the workplace but permeates work on the move, homes and everyday lives. Pervasive technologies, augmented reality, small interfaces, tangible interfaces, etc. are dramatically changing the nature of HCI (human-computer interaction). We witness the creation of ad hoc configurations of large and small user interfaces. The new interfaces are moveable and used in changing locations and contexts; different tasks are done through a combination of specialized technologies. A wider repertoire of physical instruments is available than the keyboard and the mouse. Based on examples from recent research projects and a collage of concepts and solutions, we discuss how these recent developments challenge our understanding of usability and interaction design. In particular, we discuss how the Scandinavian tradition of user involvement in development is facing up with the challenges of new work and of non-work contexts. There is a tendency that much recent investigations into non-work settings get stuck in a divide between work on the one hand, and leisure, arts, and home on the other; between rationality on the hand, and emotion on the other. The Scandinavian tradition can be developed to embrace people's whole lives and transcend the dichotomies between work, rationality, etc. and their negations and a Scandinavian perspective should and could move the current co-determination framework outside of work.

AB - Computer use and interaction possibilities are changing quickly, while use contexts and application types are radically broadening. Technology no longer consists of static tools belonging only to the workplace but permeates work on the move, homes and everyday lives. Pervasive technologies, augmented reality, small interfaces, tangible interfaces, etc. are dramatically changing the nature of HCI (human-computer interaction). We witness the creation of ad hoc configurations of large and small user interfaces. The new interfaces are moveable and used in changing locations and contexts; different tasks are done through a combination of specialized technologies. A wider repertoire of physical instruments is available than the keyboard and the mouse. Based on examples from recent research projects and a collage of concepts and solutions, we discuss how these recent developments challenge our understanding of usability and interaction design. In particular, we discuss how the Scandinavian tradition of user involvement in development is facing up with the challenges of new work and of non-work contexts. There is a tendency that much recent investigations into non-work settings get stuck in a divide between work on the one hand, and leisure, arts, and home on the other; between rationality on the hand, and emotion on the other. The Scandinavian tradition can be developed to embrace people's whole lives and transcend the dichotomies between work, rationality, etc. and their negations and a Scandinavian perspective should and could move the current co-determination framework outside of work.

KW - usability

KW - human-computer interaction

KW - cooperative design

KW - Scandinavian tradition of development

KW - user involvement

KW - new interfaces

KW - whole life use

M3 - Journal article

VL - 27

SP - 293

EP - 300

JO - Behaviour and Information Technology

JF - Behaviour and Information Technology

SN - 0144-929X

IS - 4

ER -