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Rikke Toft Nørgård

Talking tacitly: Activities and experiences in higly interactive media

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Some media forms we primarily take in with our senses, like movies, music or text. Other media forms are more like activities that we have to carry out with our body such as digital games on the PC, console, smart phone or tablet. Here, we are not allowed to sit still and take media in with our senses. In order to grasp this otherness and uniqueness of digital games it is not sufficient to re-use adapted media theories, concepts, methods and ways of writing. This article is written on the realization that the theories and methods we approach a research area, activity or experience with will set the boundaries of our understanding. And the ways we represent our understanding in writing to others will subsequently set the boundaries of their understanding. In this way, the article is an attempt of erecting boundaries in new ways and placing them in unfamiliar places through the use of alternative and alien methods, theories and styles of writing. This is done in order to let new formations of studying, thinking and talking about activities and experiences in highly interactive media emerge.

Original languageEnglish
JournalNordicom Review
Volume35
Pages (from-to)219-236
Number of pages18
ISSN1403-1108
Publication statusPublished - 1 Jan 2014

    Research areas

  • Digital games, Game research, Grounded theory method, Interactive media, Introduction, Multimethodology, Remix methods

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