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Marianne Graves Petersen

Creativity, cooperation and interactive design

Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  • Department of Computer Science
This paper focuses on ways and means of stimulating idea generation in collaborative situations involving designers, engineers, software developers, users and usability people. Particularly, we investigate tools of design, i.e. tools used in design to get ideas for a new interactive application and its use.Based on different studies from a research project that we have been involved with over the past three years, we present specific examples of such tools and discuss how they inform design. We frame this discussion through the following (theoretical) considerations: a concern for the past and the present in informing design, for using theory as a source of inspiration in design and for making extremes and multiple voices play a role in innovation.These considerations are used to structure and discuss the examples, illustrating how it is important for such tools to be concrete, tangible and even caricatured.
Original languageEnglish
Title of host publicationProceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Number of pages10
PublisherAssociation for Computing Machinery
Publication year2000
Pages252-261
DOIs
Publication statusPublished - 2000
EventConference on Designing interactive systems. DIS 2000 - New York, United States
Duration: 17 Aug 200019 Aug 2000
Conference number: 3

Conference

ConferenceConference on Designing interactive systems. DIS 2000
Nummer3
LandUnited States
ByNew York
Periode17/08/200019/08/2000

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