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Peephole Experiences - Field Experiments with Mixed Reality Hydroscopes in a Marine Center: Article No. 20

Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  • Department of Computer Science
This paper discusses the principle of Peepholes in the context of aesthetics of interaction. The idea of Peepholes is to stimulate curiosity, imagination, and exploration by allowing users access to only a small part of a larger universe. The paper discusses the development and first evaluation of a concrete instance of the Peephole principle for a marine centre, where Peepholes are designed as mixed reality Hydroscopes to study a digital ocean universe with fish and other undersea phenomena. The design and evaluation of the Hydroscope installation is discussed and issues for future design are outlined. Following this discussion, we move to consider the concept of Peepholes in relation to interaction design and aesthetics of interaction more generally and outline four central dimensions of peepholes: the senses, the social, the spatiality, and the tangibility.
Original languageEnglish
Title of host publicationProceedings of the 2007 conference on Designing for User eXperiences
EditorsNishant Kothary
Number of pages15
PublisherAssociation for Computing Machinery
Publication year2007
Pages20. artikel
ISBN (print)978-1-60558-308-2
Publication statusPublished - 2007
EventConference on Designing for User eXperiences. DUX2007 - Chicago, Illinois, United States
Duration: 5 Nov 20077 Nov 2007
Conference number: 3


ConferenceConference on Designing for User eXperiences. DUX2007
LandUnited States
ByChicago, Illinois

    Research areas

  • aesthetic of interaction, hydroscope, interaction design, interactive spaces, peephole

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