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Kaj Grønbæk

New Review of Hypermedia and Multimedia (NRHM): Theme for the issue: Hypermedia Beyond the Desktop

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New Review of Hypermedia and Multimedia (NRHM) : Theme for the issue: Hypermedia Beyond the Desktop. / Grønbæk, Kaj (Editor).

Taylor & Francis, 2003. (New Review of Hypermedia and Multimedia; No. 1, Vol. 9).

Research output: Book/anthology/dissertation/reportAnthologyResearch

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Grønbæk, Kaj (Editor). / New Review of Hypermedia and Multimedia (NRHM) : Theme for the issue: Hypermedia Beyond the Desktop. Taylor & Francis, 2003. (New Review of Hypermedia and Multimedia; No. 1, Vol. 9).

Bibtex

@book{7c48f6a0c94011dea30a000ea68e967b,
title = "New Review of Hypermedia and Multimedia (NRHM): Theme for the issue: Hypermedia Beyond the Desktop",
abstract = "The main theme for the 2003 issue of NRHM in Hypermedia Beyond the Desktop (Guest Editor, Kaj Grnbk). We would like to thank all the authors who submitted papers—both those that have been accepted and the numerous worthwhile contributions that could not be accepted. The reviewers deserve special recognition, having contributed substantially to the selection of papers and provision of feedback that helped refine and finalise the papers.This is the first issue published by Taylor & Francis. Starting with this issue. NRHM has a new look and will appear in both print and digital formats. The online NRHM can be found via the journal's website at http://www.tandf.co.uk/journals/titles/13614568.asp. The electronic version of NRHM 2003 includes an innovative feature made possible by the digital format. Video clips, demonstrating interaction with the prototype systems presented, accompany two of the papers (Gven & Feiner and Grnbk, rbk, Kristensen & Eriksen). Online versions of NRHM will also provide CrossRef citation linking based on Digital Object Identifiers (DOI) and a search capability. For early information on the contents of NRHM issues, readers can now make use of SARA (Scholarly Articles Research Alerting, www.tandf.co.uk/sara). We are interested in exploring the possibilities of the digital medium in future issues, for example digital video clips illustrating environments, data or interfaces discussed in the paper. Authors are encouraged to contact the Editor regarding other proposals for digital material.Starting with NRHM 2004, we will move to twice-yearly publication. Adaptive Hypermedia and the Adaptive Web will be the theme for the first issue of 2004 (Guest Editors, Paul De Bra and Peter Brusilovsky). For more information and current calls for papers, see the NRHM website.Introduction to Hypermedia Beyond the Desktop   Hypermedia has for many years been dealing with purely electronic documents and structures being handled on traditional windows, icons, menus, and pointers (WIMP) interfaces for desktop computers. The Hypermedia and Web research communities have provided many achievements for this traditional platform. But many new types of platforms and environments are emerging, for which hypermedia concepts share many potentials. An example of such a new platform is digital paper or electronic ink technologies, where we may transfer hypermedia structuring and functionality to physical paper. Another example is mobile hypermedia on cell phones, PDAs, and TabletPCs. Here, hypermedia applications may take advantage of the context in terms of place, time, and the user's profile to deliver relevant information and to contextualize annotations and links created by the mobile user. A final example is augmented or mixed reality environments, where physical material may be integrated in hypermedia systems by taking advantage of radio-based or visual tagging technologies. These and other examples of new forms of hypermedia are emerging within the hypermedia field, but the new developments also take place in related fields like augmented reality, pervasive computing, mobile computing, CSCW, and HCI.With this special issue, we document the cross-fertilization between hypermedia and relevant ubiquitous and pervasive computing research fields to explore new forms of hypermedia. We have an excellent collection of six papers discussing mobile hypermedia, context-aware hypermedia, physical hypermedia, augmented reality-based hypermedia, and hypermedia on digital paper.The first two papers, Hypermedia in the Ambient Wood by Mark J. Weal, Danius T. Michaelides, Mark K. Thompson, and David C. De Roure and HyCon: A Framework for Context-Aware Mobile Hypermedia by Niels Olof Bouvin, Bent G. Christensen, Kaj Grnbk, and Frank Allan Hansen, focus on mobile and context-aware hypermedia. Both papers present novel hypermedia infrastructures for mobile hypermedia running on phones, PDAs and TabletPCs. The work in both papers is inspired by, and tested in, learning scenarios with schoolchildren doing projects in rural and urban environments, respectively.The third paper, A Hypermedia Authoring Tool for Augmented and Virtual Reality by Sinem Gven and Steven Feiner, also contributes to the area of mobile hypermedia. Here, though, the focus is primarily on multimedia and 3D graphics-based augmented reality for wearable computers. The paper presents an advanced authoring tool for augmented reality-based mobile hypermedia.The fouth paper, Augmented Reality as an Interface to Adaptive Hypermedia Systems by Patrick A. S. Sinclair, Kirk Martinez, David E. Millard, and Mark J. Weal, also deals with 3D graphics-based augmented reality, but here, Augmented Reality is used as an interaction and presentation technique for adaptive hypermedia. Different physical interaction metaphors are introduced to expose the complex adaptation of hypermedia content in an intuitive way.The fifth paper, Physical Hypermedia: Augmenting Physical Material with Hypermedia Structures by Kaj Grnbk, Peter rbk, Jannie F. Kristensen, and Mette Agger Eriksen, works with a more literal physical interaction. They present a hypermedia framework using vision-based and RFID tag-based augmented reality to make arbitrary real-world physical objects hypermedia-enabled. They demonstrate how physical hypermedia can support architects and designers in organizing and annotating physical working materials.The last paper, Putting the Gloss on Paper: A Framework for Cross-Media Annotation by Corsin Decurtins, Moira C. Norrie, and Beat Signer, also focuses on annotating physical material. In this case, the physical material being annotated is paper-augmented with glyphs that can be recognized by camera-augmented pens. The paper presents a general framework for cross-media annotation that can be used to support the many different forms and uses of annotations integrating physical paper.This collection of papers already spans quite a broad range of novel techniques for bringing hypermedia beyond the traditional desktop, but we are certain that this is just the beginning of an era with many new forms of hypermedia. Enjoy reading! Guest editor:Kaj GrnbkDepartment of Computer ScienceUniversity of Aarhus, Denmarkkgronbak@daimi.au.dk ",
editor = "Kaj Gr{\o}nb{\ae}k",
year = "2003",
doi = "10.1080/13614560410001688132",
language = "English",
series = "New Review of Hypermedia and Multimedia",
publisher = "Taylor & Francis",
number = "1",

}

RIS

TY - BOOK

T1 - New Review of Hypermedia and Multimedia (NRHM)

T2 - Theme for the issue: Hypermedia Beyond the Desktop

A2 - Grønbæk, Kaj

PY - 2003

Y1 - 2003

N2 - The main theme for the 2003 issue of NRHM in Hypermedia Beyond the Desktop (Guest Editor, Kaj Grnbk). We would like to thank all the authors who submitted papers—both those that have been accepted and the numerous worthwhile contributions that could not be accepted. The reviewers deserve special recognition, having contributed substantially to the selection of papers and provision of feedback that helped refine and finalise the papers.This is the first issue published by Taylor & Francis. Starting with this issue. NRHM has a new look and will appear in both print and digital formats. The online NRHM can be found via the journal's website at http://www.tandf.co.uk/journals/titles/13614568.asp. The electronic version of NRHM 2003 includes an innovative feature made possible by the digital format. Video clips, demonstrating interaction with the prototype systems presented, accompany two of the papers (Gven & Feiner and Grnbk, rbk, Kristensen & Eriksen). Online versions of NRHM will also provide CrossRef citation linking based on Digital Object Identifiers (DOI) and a search capability. For early information on the contents of NRHM issues, readers can now make use of SARA (Scholarly Articles Research Alerting, www.tandf.co.uk/sara). We are interested in exploring the possibilities of the digital medium in future issues, for example digital video clips illustrating environments, data or interfaces discussed in the paper. Authors are encouraged to contact the Editor regarding other proposals for digital material.Starting with NRHM 2004, we will move to twice-yearly publication. Adaptive Hypermedia and the Adaptive Web will be the theme for the first issue of 2004 (Guest Editors, Paul De Bra and Peter Brusilovsky). For more information and current calls for papers, see the NRHM website.Introduction to Hypermedia Beyond the Desktop   Hypermedia has for many years been dealing with purely electronic documents and structures being handled on traditional windows, icons, menus, and pointers (WIMP) interfaces for desktop computers. The Hypermedia and Web research communities have provided many achievements for this traditional platform. But many new types of platforms and environments are emerging, for which hypermedia concepts share many potentials. An example of such a new platform is digital paper or electronic ink technologies, where we may transfer hypermedia structuring and functionality to physical paper. Another example is mobile hypermedia on cell phones, PDAs, and TabletPCs. Here, hypermedia applications may take advantage of the context in terms of place, time, and the user's profile to deliver relevant information and to contextualize annotations and links created by the mobile user. A final example is augmented or mixed reality environments, where physical material may be integrated in hypermedia systems by taking advantage of radio-based or visual tagging technologies. These and other examples of new forms of hypermedia are emerging within the hypermedia field, but the new developments also take place in related fields like augmented reality, pervasive computing, mobile computing, CSCW, and HCI.With this special issue, we document the cross-fertilization between hypermedia and relevant ubiquitous and pervasive computing research fields to explore new forms of hypermedia. We have an excellent collection of six papers discussing mobile hypermedia, context-aware hypermedia, physical hypermedia, augmented reality-based hypermedia, and hypermedia on digital paper.The first two papers, Hypermedia in the Ambient Wood by Mark J. Weal, Danius T. Michaelides, Mark K. Thompson, and David C. De Roure and HyCon: A Framework for Context-Aware Mobile Hypermedia by Niels Olof Bouvin, Bent G. Christensen, Kaj Grnbk, and Frank Allan Hansen, focus on mobile and context-aware hypermedia. Both papers present novel hypermedia infrastructures for mobile hypermedia running on phones, PDAs and TabletPCs. The work in both papers is inspired by, and tested in, learning scenarios with schoolchildren doing projects in rural and urban environments, respectively.The third paper, A Hypermedia Authoring Tool for Augmented and Virtual Reality by Sinem Gven and Steven Feiner, also contributes to the area of mobile hypermedia. Here, though, the focus is primarily on multimedia and 3D graphics-based augmented reality for wearable computers. The paper presents an advanced authoring tool for augmented reality-based mobile hypermedia.The fouth paper, Augmented Reality as an Interface to Adaptive Hypermedia Systems by Patrick A. S. Sinclair, Kirk Martinez, David E. Millard, and Mark J. Weal, also deals with 3D graphics-based augmented reality, but here, Augmented Reality is used as an interaction and presentation technique for adaptive hypermedia. Different physical interaction metaphors are introduced to expose the complex adaptation of hypermedia content in an intuitive way.The fifth paper, Physical Hypermedia: Augmenting Physical Material with Hypermedia Structures by Kaj Grnbk, Peter rbk, Jannie F. Kristensen, and Mette Agger Eriksen, works with a more literal physical interaction. They present a hypermedia framework using vision-based and RFID tag-based augmented reality to make arbitrary real-world physical objects hypermedia-enabled. They demonstrate how physical hypermedia can support architects and designers in organizing and annotating physical working materials.The last paper, Putting the Gloss on Paper: A Framework for Cross-Media Annotation by Corsin Decurtins, Moira C. Norrie, and Beat Signer, also focuses on annotating physical material. In this case, the physical material being annotated is paper-augmented with glyphs that can be recognized by camera-augmented pens. The paper presents a general framework for cross-media annotation that can be used to support the many different forms and uses of annotations integrating physical paper.This collection of papers already spans quite a broad range of novel techniques for bringing hypermedia beyond the traditional desktop, but we are certain that this is just the beginning of an era with many new forms of hypermedia. Enjoy reading! Guest editor:Kaj GrnbkDepartment of Computer ScienceUniversity of Aarhus, Denmarkkgronbak@daimi.au.dk 

AB - The main theme for the 2003 issue of NRHM in Hypermedia Beyond the Desktop (Guest Editor, Kaj Grnbk). We would like to thank all the authors who submitted papers—both those that have been accepted and the numerous worthwhile contributions that could not be accepted. The reviewers deserve special recognition, having contributed substantially to the selection of papers and provision of feedback that helped refine and finalise the papers.This is the first issue published by Taylor & Francis. Starting with this issue. NRHM has a new look and will appear in both print and digital formats. The online NRHM can be found via the journal's website at http://www.tandf.co.uk/journals/titles/13614568.asp. The electronic version of NRHM 2003 includes an innovative feature made possible by the digital format. Video clips, demonstrating interaction with the prototype systems presented, accompany two of the papers (Gven & Feiner and Grnbk, rbk, Kristensen & Eriksen). Online versions of NRHM will also provide CrossRef citation linking based on Digital Object Identifiers (DOI) and a search capability. For early information on the contents of NRHM issues, readers can now make use of SARA (Scholarly Articles Research Alerting, www.tandf.co.uk/sara). We are interested in exploring the possibilities of the digital medium in future issues, for example digital video clips illustrating environments, data or interfaces discussed in the paper. Authors are encouraged to contact the Editor regarding other proposals for digital material.Starting with NRHM 2004, we will move to twice-yearly publication. Adaptive Hypermedia and the Adaptive Web will be the theme for the first issue of 2004 (Guest Editors, Paul De Bra and Peter Brusilovsky). For more information and current calls for papers, see the NRHM website.Introduction to Hypermedia Beyond the Desktop   Hypermedia has for many years been dealing with purely electronic documents and structures being handled on traditional windows, icons, menus, and pointers (WIMP) interfaces for desktop computers. The Hypermedia and Web research communities have provided many achievements for this traditional platform. But many new types of platforms and environments are emerging, for which hypermedia concepts share many potentials. An example of such a new platform is digital paper or electronic ink technologies, where we may transfer hypermedia structuring and functionality to physical paper. Another example is mobile hypermedia on cell phones, PDAs, and TabletPCs. Here, hypermedia applications may take advantage of the context in terms of place, time, and the user's profile to deliver relevant information and to contextualize annotations and links created by the mobile user. A final example is augmented or mixed reality environments, where physical material may be integrated in hypermedia systems by taking advantage of radio-based or visual tagging technologies. These and other examples of new forms of hypermedia are emerging within the hypermedia field, but the new developments also take place in related fields like augmented reality, pervasive computing, mobile computing, CSCW, and HCI.With this special issue, we document the cross-fertilization between hypermedia and relevant ubiquitous and pervasive computing research fields to explore new forms of hypermedia. We have an excellent collection of six papers discussing mobile hypermedia, context-aware hypermedia, physical hypermedia, augmented reality-based hypermedia, and hypermedia on digital paper.The first two papers, Hypermedia in the Ambient Wood by Mark J. Weal, Danius T. Michaelides, Mark K. Thompson, and David C. De Roure and HyCon: A Framework for Context-Aware Mobile Hypermedia by Niels Olof Bouvin, Bent G. Christensen, Kaj Grnbk, and Frank Allan Hansen, focus on mobile and context-aware hypermedia. Both papers present novel hypermedia infrastructures for mobile hypermedia running on phones, PDAs and TabletPCs. The work in both papers is inspired by, and tested in, learning scenarios with schoolchildren doing projects in rural and urban environments, respectively.The third paper, A Hypermedia Authoring Tool for Augmented and Virtual Reality by Sinem Gven and Steven Feiner, also contributes to the area of mobile hypermedia. Here, though, the focus is primarily on multimedia and 3D graphics-based augmented reality for wearable computers. The paper presents an advanced authoring tool for augmented reality-based mobile hypermedia.The fouth paper, Augmented Reality as an Interface to Adaptive Hypermedia Systems by Patrick A. S. Sinclair, Kirk Martinez, David E. Millard, and Mark J. Weal, also deals with 3D graphics-based augmented reality, but here, Augmented Reality is used as an interaction and presentation technique for adaptive hypermedia. Different physical interaction metaphors are introduced to expose the complex adaptation of hypermedia content in an intuitive way.The fifth paper, Physical Hypermedia: Augmenting Physical Material with Hypermedia Structures by Kaj Grnbk, Peter rbk, Jannie F. Kristensen, and Mette Agger Eriksen, works with a more literal physical interaction. They present a hypermedia framework using vision-based and RFID tag-based augmented reality to make arbitrary real-world physical objects hypermedia-enabled. They demonstrate how physical hypermedia can support architects and designers in organizing and annotating physical working materials.The last paper, Putting the Gloss on Paper: A Framework for Cross-Media Annotation by Corsin Decurtins, Moira C. Norrie, and Beat Signer, also focuses on annotating physical material. In this case, the physical material being annotated is paper-augmented with glyphs that can be recognized by camera-augmented pens. The paper presents a general framework for cross-media annotation that can be used to support the many different forms and uses of annotations integrating physical paper.This collection of papers already spans quite a broad range of novel techniques for bringing hypermedia beyond the traditional desktop, but we are certain that this is just the beginning of an era with many new forms of hypermedia. Enjoy reading! Guest editor:Kaj GrnbkDepartment of Computer ScienceUniversity of Aarhus, Denmarkkgronbak@daimi.au.dk 

U2 - 10.1080/13614560410001688132

DO - 10.1080/13614560410001688132

M3 - Anthology

T3 - New Review of Hypermedia and Multimedia

BT - New Review of Hypermedia and Multimedia (NRHM)

PB - Taylor & Francis

ER -