Computer Science
Extended Reality
100%
Augmented Reality
100%
Virtual Reality
87%
Head Mounted Display
75%
Interaction Techniques
68%
Visual Attention
54%
Mixed Reality
50%
Virtual Environments
50%
Direct Manipulation
50%
Use Case
50%
Dynamic Nature
50%
User Performance
37%
Virtual Reality Application
37%
augmented reality application
37%
Tracking Error
25%
Dwell Time
25%
Open Source Tool
25%
Detection Rate
25%
Authentication
25%
Ubiquitous Computing
25%
Application Design
25%
Interactive System
25%
Design Guideline
25%
Horizontal Prototype
25%
Close Proximity
25%
Correlation Method
25%
De Facto Standard
25%
Verbal Communication
25%
Target Location
25%
Performance Impact
25%
Component Model
25%
Target Position
25%
Selection Task
25%
Technology Design
25%
Human Computer Interaction
25%
Indirect Object
25%
Keyboard
25%
Design Challenge
25%
Natural Interaction
25%
Traditional Method
25%
Physical Locomotion
25%
Physical Effort
25%
Deep Understanding
25%
Human-Computer Interaction
25%
Real-Time Application
25%
Machine Learning
25%
Implicit Approach
25%
Virtual Reality
25%
User Experience
18%
Approximation (Algorithm)
16%
Keyphrases
Eye Tracking
37%
Hand Input
33%
Tracking Volume
25%
3D Interaction
25%
Radial Interface
25%
Gaze Shift
25%
Virtual Reality Headsets
25%
Pointing Accuracy
25%
Gaze Pointing
25%
Both Hands
25%
Handoff
25%
Spatial Reference Frames
25%
Extended Reality
25%
Drag-and-drop
25%
Hand Movement
25%
Near Space
25%
Memorability
25%
Eye Dominance
25%
Control-display Gain
25%
Head Pointing
25%
Eye Tracking Calibration
25%
Precision Parts
25%
Fitts
25%
Natural Input
25%
Dominance Testing
25%
Foveated Rendering
25%
Hand Tracking
20%
Physical Exertion
20%
Cursor
18%
Widgets
16%
Eye-head Movements
16%
On-the-go
16%
Vive
12%
Gaze Interaction
12%
Headset
12%
Ray Pointing
12%
3D Path
12%
Drag-and-drop Actions
12%
3D Manipulation
12%
User Experience
12%
Transfer Function
12%
Performance Experience
12%
Performance Effort
12%
Dropped Objects
12%
Image Plane
12%
Hand Gesture
12%
Hands-only
12%
User Effort
12%
User Study
12%
Moving Objects
12%
Engineering
Virtual Reality
87%
Image Plane
50%
User Interface
25%
Reconfigurability
25%
Discrete Input
25%
Scale Interface
25%
Earphone
25%
Inertial Sensor
25%
Reference Frame
25%
Tasks
25%
Applicability
25%
Target Position
25%
Component Model
25%
Continuous Input
25%
Expressiveness
25%
Augmented Reality
25%
Design Space
25%
Moving Object
25%
Ergonomics
25%
Granularity
25%
Control Dynamics
25%
Error Rate
25%
Practical Significance
12%
Coordinate System
12%
Collaborative Work
8%
User Experience
5%
Extensive Research
5%
Central Region
5%
Research Need
5%