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Hans Gellersen

The royal corgi: exploring social gaze interaction for immersive gameplay

Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

DOI

The eyes are a rich channel for non-verbal communication in our daily interactions. We propose social gaze interaction as a game mechanic to enhance user interactions with virtual characters. We develop a game from the ground-up in which characters are designed to be reactive to the player's gaze in social ways, such as getting annoyed when the player seems distracted or changing their dialogue depending on the player's apparent focus of attention. Results from a qualitative user study provide insights about how social gaze interaction is intuitive for users, elicits deep feelings of immersion, and highlight the players' self-consciousness of their own eye movements through their strong reactions to the characters.
Original languageEnglish
Title of host publicationProceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems
Number of pages10
PublisherACM
Publication year1 Apr 2015
Pages115-124
ISBN (print)9781450331456
DOIs
Publication statusPublished - 1 Apr 2015
Externally publishedYes

    Research areas

  • eye tracking, games, immersion, virtual agents

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