In this paper, we present an exploration of players’ nonverbal body expressions when playing survival-horror games. We compared physiological signals and body expressions of 16 participants playing two games: a survival-horror game (Slender: The Eight Pages) and a custom-built baseline game with the same map and controls (Treasure Hunt). We show that the hard fun style of Survival-Horror games makes full body expressions an unsuitable modality for affect recognition, but scary game events are clearly expressed by their physiological signals.