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Hans Gellersen

EyeSeeThrough: Unifying Tool Selection and Application in Virtual Environments

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In 2D interfaces, actions are often represented by fixed tools arranged in menus, palettes, or dedicated parts of a screen, whereas 3D interfaces afford their arrangement at different depths relative to the user and the user can move them relative to each other. In this paper, we introduce EyeSeeThrough as a novel interaction technique that utilizes eye-tracking in VR. The user can apply an action to an intended object by visually aligning the object with the tool at the line-of-sight, and then issue a confirmation command. The underlying idea is to merge the two-step process of 1) selection of a mode in a menu and 2) applying it to a target, into one unified interaction. We present a user study where we compare the method to the baseline two-step selection. The results of our user study showed that our technique outperforms the two step selection in terms of speed and comfort. We further developed a prototype of a virtual living room to demonstrate the practicality of the proposed technique.
Original languageEnglish
Title of host publication2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
Number of pages10
PublisherIEEE
Publication year23 Mar 2019
Pages474-483
ISBN (print)9781728113784
DOIs
Publication statusPublished - 23 Mar 2019
Externally publishedYes

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