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Hans Gellersen

EyePlay: applications for gaze in games

Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

DOI

What new challenges does the combination of games and eye-tracking present? The EyePlay workshop brings together researchers and industry specialists from the fields of eye-tracking and games to address this question. Eye-tracking been investigated extensively in a variety of domains in human-computer Interaction, but little attention has been given to its application for gaming. As eye-tracking technology is now an affordable commodity, its appeal as a sensing technology for games is set to become the driving force for novel methods of player-computer interaction and games evaluation. This workshop presents a forum for eye-based gaming research, with a focus on identifying the opportunities that eye-tracking brings to games design and research, on plotting the landscape of the work in this area, and on formalising a research agenda for EyePlay as a field. Possible topics are, but not limited to, novel interaction techniques and game mechanics, usability and evaluation, accessibility, learning, and serious games contexts.
Original languageEnglish
Title of host publicationProceedings of the First ACM SIGCHI Annual Symposium on Computer-human Interaction in Play
Number of pages4
PublisherACM
Publication year2014
Pages465-468
ISBN (print)9781450330145
DOIs
Publication statusPublished - 2014
Externally publishedYes

    Research areas

  • eye-tracking, games, gaze interaction

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