Aarhus University Seal / Aarhus Universitets segl

Hans Gellersen

  1. Article in proceedings
  2. Published

    Interactive Environment-Aware Handheld Projectors for Pervasive Computing Spaces. / Molyneaux, David; Izadi, Shahram; Kim, David; Hilliges, Otmar; Hodges, Steve; Cao, Xiang; Butler, Alex; Gellersen, Hans.

    Pervasive Computing 10th International Conference, Pervasive 2012, Newcastle, UK, June 18-22, 2012. Proceedings. ed. / Judy Kay; Paul Lukowicz; Hideyuki Tokuda; Patrick Olivier; Antonio Krüger. springer, 2012. p. 197-215 (Lecture Notes in Computer Science).

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  3. Published

    Projected Interfaces: Enabling Serendipitous Interaction with Smart Tangible Objects. / Molyneaux, David; Gellersen, Hans.

    TEI '09 Proceedings of the 3rd International Conference on Tangible and Embedded Interaction. ACM, 2009. p. 385-392.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  4. Published

    Vision-Based Detection of Mobile Smart Objects. / Molyneaux, David; Gellersen, Hans; Schiele, Bernt.

    Lecture Notes in Computer Science. Vol. 5279/2008 springer, 2008. p. 27-40.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  5. Published

    A collaborative gaze aware information display. / Pfeuffer, Ken; Zhang, Yanxia; Gellersen, Hans-Werner Georg.

    UbiComp/ISWC'15 Adjunct. ACM, 2015. p. 389-391.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  6. Published

    Gaze and touch interaction on tablets. / Pfeuffer, Ken; Gellersen, Hans.

    UIST '16. ACM, 2016. p. 301-311 (UIST '16).

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  7. Published

    Gaze+touch vs. touch: what’s the trade-off when using gaze to extend touch to remote displays? / Pfeuffer, Ken; Alexander, Jason Mark; Gellersen, Hans-Werner Georg.

    Human-Computer Interaction -- INTERACT 2015. ed. / Julio Abascal; Simone Barbosa; Mirko Fetter; Tom Gross; Philippe Palanque; Marco Winckler. Springer International Publishing AG, 2015. p. 349-367.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  8. Published

    Gaze-shifting: direct-indirect input with pen and touch modulated by gaze. / Pfeuffer, Ken; Alexander, Jason; Chong, Ming Ki; Zhang, Yanxia; Gellersen, Hans.

    UIST '15 Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology. ACM, 2015. p. 373-383.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  9. Published

    Gaze-touch: combining gaze with multi-touch for interaction on the same surface. / Pfeuffer, Ken; Alexander, Jason; Chong, Ming Ki; Gellersen, Hans.

    UIST '14 Proceedings of the 27th annual ACM symposium on User interface software and technology. ACM, 2014. p. 509-518.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  10. Published

    GazeArchers: playing with individual and shared attention in a two-player look&shoot tabletop game. / Pfeuffer, Ken; Alexander, Jason; Gellersen, Hans.

    MUM '16. ACM, 2016. p. 213-216.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  11. Published

    Partially-indirect Bimanual Input with Gaze, Pen, and Touch for Pan, Zoom, and Ink Interaction. / Pfeuffer, Ken; Alexander, Jason; Gellersen, Hans.

    CHI '16 Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. ACM Press, 2016. p. 2845-2856.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  12. Published

    Pursuit calibration: making gaze calibration less tedious and more flexible. / Pfeuffer, Ken; Vidal, Melodie; Turner, Jayson; Bulling, Andreas; Gellersen, Hans.

    Proceedings of the 26th annual ACM symposium on User interface software and technology (UIST '13). ACM, 2013. p. 261-270.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  13. Published

    Exploring the Sensed and Unexpected: Not Looking in Gaze Interaction. / Ramirez Gomez, Argenis; Gellersen, Hans.

    HTTF 2019 - Proceedings of the Halfway to the Future Symposium 2019. Association for Computing Machinery, 2019. (ACM International Conference Proceeding Series).

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  14. Published

    Looking Outside the Box: Reflecting on Gaze Interaction in Gameplay. / Ramirez Gomez, Argenis; Gellersen, Hans.

    Proceedings of the 2019 Annual Symposium on Computer-Human Interaction in Play (CHI Play '19)). 2019.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  15. Published

    More than Looking : Using Eye Movements Behind the Eyelids as a New Game Mechanic. / Ramirez Gomez, Argenis; Gellersen, Hans.

    CHI PLAY '20: Proceedings of the Annual Symposium on Computer-Human Interaction in Play. New York : Association for Computing Machinery, 2020. p. 362-373.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  16. Published

    Smooth-i: smart re-calibration using smooth pursuit eye movements. / Ramirez Gomez, Argenis; Gellersen, Hans.

    ETRA '18 Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications. ACM, 2018.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  17. Published

    SuperVision: Playing with Gaze Aversion and Peripheral Vision. / Ramirez Gomez, Argenis; Gellersen, Hans.

    CHI '19 Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, 2019.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  18. Published

    AffectCam: arousal- augmented sensecam for richer recall of episodic memories. / Sas, Corina; Fratczak, Thomasz; Rees, Matthew; Gellersen, Hans; Kalnikaitė, Vaiva; Coman, Alina; Höök, Kristina.

    CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI EA '13). ACM, 2013. p. 1041-1046.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  19. Published

    A Comparison of Direct and Indirect Multi-Touch Input for Large Surfaces. / Schmidt, Dominik; Block, Florian; Gellersen, Hans.

    Human-Computer Interaction – INTERACT 2009. ed. / Tom Gross; Jan Gullikson; Paula Kotzé; Lars Oestreicher; Philippe Palanque; Raquel Oliveira Prates; Marco Winckler. springer, 2009. p. 582-594 (Lecture Notes in Computer Science).

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  20. Published

    A Cross-Device Interaction Style for Mobiles and Surfaces. / Schmidt, Dominik; Seifert, Julian; Rukzio, Enrico; Gellersen, Hans.

    DIS 2012 ACM Conference on Designing Interactive Systems. ACM, 2012.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  21. Published

    Context Acquisition Based on Load Sensing. / Schmidt, Albrecht; Strohbach, Martin; Van Laerhoven, Kristof; Friday, Adrian; Gellersen, Hans.

    Proceedings of Ubicomp 2002. Vol. 2498 Springer Verlag, 2002. p. 161-192 (Lecture Notes in Computer Science).

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  22. Published

    HandsDown: hand-contour-based user identification for interactive surfaces. / Schmidt, Dominik; Chong, Ming Ki; Gellersen, Hans.

    NordiCHI '10 Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries. ACM, 2010. p. 432-441.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  23. Published

    IdLenses: dynamic personal areas on shared surfaces. / Schmidt, Dominik; Chong, Ming Ki; Gellersen, Hans.

    ITS '10 ACM International Conference on Interactive Tabletops and Surfaces. ACM, 2010. p. 131-134.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  24. Published

    Personal clipboards for individual copy-and-paste on shared multi-user surfaces. / Schmidt, Dominik; Sas, Corina; Gellersen, Hans.

    CHI '13 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, 2013. p. 3335-3344.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  25. Published

    PhoneTouch: a technique for direct phone interaction on surfaces. / Schmidt, Dominik; Chehimi, Fadi; Rukzio, Enrico; Gellersen, Hans.

    UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology. ACM, 2010. p. 13-16.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  26. Published

    Ubiquitous computing for sustainable energy (UCSE2010). / Schmidt, Albrecht; Friday, Adrian; Gellersen, Hans W.; Mattern, Friedemann.

    Ubicomp '10 Adjunct: Proceedings of the 12th ACM international conference adjunct papers on Ubiquitous computing - Adjunct. ACM, 2010. p. 495-496.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  27. Published

    MobiSurf: improving co-located collaboration through integrating mobile devices and interactive surfaces. / Seifert, Julian; Simeone, Adalberto; Schmidt, Dominik; Holleis, Paul; Reinartz, Christian; Wagner, Matthias; Gellersen, Hans; Rukzio, Enrico.

    Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces. ACM, 2012. p. 51-60.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  28. Published

    Gaussian processes as an alternative to polynomial gaze estimation functions. / Sesma-Sanchez, Laura; Zhang, Yanxia; Bulling, Andreas; Gellersen, Hans-Werner Georg.

    ETRA '16 Proceedings of the Ninth Biennial ACM Symposium on Eye Tracking Research & Applications. ACM, 2016. p. 229-232.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  29. Published

    BimodalGaze: Seamlessly Refined Pointing with Gaze and Filtered Gestural Head Movement. / Sidenmark, Ludwig; Mardanbegi, Diako; Ramirez Gomez, Argenis; Clarke, Christopher; Gellersen, Hans.

    Proceedings ETRA 2020 Full Papers - ACM Symposium on Eye Tracking Research and Applications. ed. / Stephen N. Spencer. ACM, 2020.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  30. Published

    Eye&Head: Synergetic Eye and Head Movement for Gaze Pointing and Selection. / Sidenmark, Ludwig; Gellersen, Hans.

    UIST '19 Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology. Association for Computing Machinery, 2019. p. 1161-1174.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  31. Published

    Outline Pursuits : Gaze-assisted Selection of Occluded Objects in Virtual Reality. / Sidenmark, Ludwig; Clarke, Christopher; Zhang, Xuesong; Phu, Jenny; Gellersen, Hans.

    CHI 2020 - Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. New York : Association for Computing Machinery, 2020. 3376438 (Conference on Human Factors in Computing Systems - Proceedings).

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  32. Published

    Feet movement in desktop 3D interaction. / Simeone, Adalberto L.; Velloso, Eduardo; Alexander, Jason; Gellersen, Hans.

    3D User Interfaces (3DUI), 2014 IEEE Symposium on. IEEE , 2014. p. 71-74.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  33. Published

    Substitutional reality: using the physical environment to design virtual reality experiences. / Simeone, Adalberto L.; Velloso, Eduardo; Gellersen, Hans.

    Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. ACM, 2015. p. 3307-3316.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  34. Published

    Three-point interaction: combining bi-manual direct touch with gaze. / Simeone, Adalberto L.; Bulling, Andreas; Alexander, Jason; Gellersen, Hans.

    AVI '16 Proceedings of the International Working Conference on Advanced Visual Interfaces. ACM, 2016. p. 168-175.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  35. Published

    VoodooFlash: authoring across physical and digital form. / Spiessl, Wolfgang; Villar, Nicolas; Gellersen, Hans; Schmidt, Albrecht.

    TEI '07: Proceedings of the 1st international conference on Tangible and embedded interaction. ACM, 2007. p. 97-100.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  36. Published

    Using spatial conditions for proactive computing and interaction metaphors. / Streng, Sara; Guinard, Dominique; Gellersen, Hans-Werner; Schmidt, Albrecht.

    Proceedings of the Third IASTED International Conference on Human Computer Interaction. ACTA Press, 2008. p. 242-247.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  37. Published

    Cooperative Artefacts: Assessing Real World Situations with Embedded Technology. / Strohbach, Martin; Gellersen, Hans; Kortuem, Gerd; Kray, Christian.

    Proceedings of UbiComp 2004. Springer Verlag, 2004. p. 250-267.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  38. Published

    Ubiquitous interaction: using surfaces in everyday environments as pointing devices. / Strohbach, Martin; Van Laerhoven, Kristof; Gellersen, Hans; Schmidt, Albrecht.

    Universal Access Theoretical Perspectives, Practice, and Experience. ed. / Noëlle Carbonell; Constantine Stephanidis. springer, 2002. p. 263-279 (Lecture Notes in Computer Science).

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  39. Published

    Using Cooperative Artefacts as a Basis for Activity Recognition. / Strohbach, Martin; Kortuem, Gerd; Gellersen, Hans; Kray, Christian.

    Ambient Intelligence Second European Symposium, EUSAI 2004. Springer Verlag, 2004. p. 49-60.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  40. Published

    Combining gaze with manual interaction to extend physical reach. / Turner, Jayson; Bulling, Andreas; Gellersen, Hans.

    Proceedings of the 1st international workshop on pervasive eye tracking 38; mobile eye-based interaction. ACM, 2011. p. 33-36.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  41. Published

    Cross-device gaze-supported point-to-point content transfer. / Turner, Jayson; Bulling, Andreas; Alexander, Jason; Gellersen, Hans.

    ETRA '14 Proceedings of the Symposium on Eye Tracking Research and Applications. ACM, 2014. p. 19-26.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  42. Published

    Extending the visual field of a head-mounted eye tracker for pervasive eye-based interaction. / Turner, Jayson; Bulling, Andreas; Gellersen, Hans.

    Proceedings of the Symposium on Eye Tracking Research and Applications. ACM, 2012. p. 269-272 (ETRA '12).

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  43. Published

    Eye Drop: an interaction concept for gaze-supported point-to-point content transfer. / Turner, Jayson; Bulling, Andreas; Alexander, Jason; Gellersen, Hans.

    MUM '13 Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia. ACM, 2013.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  44. Published

    Eye pull, eye push: moving objects between large screens and personal devices with gaze and touch. / Turner, Jayson; Alexander, Jason; Bulling, Andreas; Schmidt, Dominik; Gellersen, Hans.

    Human-Computer Interaction – INTERACT 2013. ed. / Paula Kotzé; Gary Marsden; Gitte Lindgaard; Janet Wesson; Marco Winckler. springer, 2013. p. 170-186 (Lecture Notes in Computer Science).

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  45. Published

    EyePlay: applications for gaze in games. / Turner, Jayson; Velloso, Eduardo; Gellersen, Hans; Sundstedt, Veronica.

    Proceedings of the First ACM SIGCHI Annual Symposium on Computer-human Interaction in Play. ACM, 2014. p. 465-468.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  46. Published

    Gaze+RST: integrating Gaze and multitouch for remote Rotate-Scale-Translate tasks. / Turner, Jayson; Alexander, Jason; Bulling, Andreas; Gellersen, Hans.

    CHI '15 Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. ACM, 2015. p. 4179-4188.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  47. Published

    Multi-Sensor Context-Aware Clothing. / Van Laerhoven, Kristof; Gellersen, Hans; Schmidt, Albrecht.

    Sixth International Symposium on Wearable Computers (ISWC 2002). Wiley-IEEE press, 2002. p. 49-57.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  48. Published

    Spine versus Porcupine: a Study in Distributed Wearable Activity Recognition. / Van Laerhoven, Kristof; Gellersen, Hans.

    Eighth International Symposium on Wearable Computers ISWC 2004. Wiley-IEEE press, 2004. p. 142-150.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  49. Published

    Using an Autonomous Cube for Basic Navigation and Input. / Van Laerhoven, Kristof; Villar, Nicolas; Kortuem, Gerd; Gellersen, Hans; Schmidt, Albrecht.

    5th international conference on Multimodal interfaces. 2003. p. 203-211.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  50. Published

    AmbiGaze: direct control of ambient devices by gaze. / Velloso, Eduardo; Wirth, Markus; Weichel, Christian; Abreu Esteves, Augusto Emanuel; Gellersen, Hans-Werner Georg.

    DIS '16. ACM, 2016. p. 812-817.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  51. Published

    An empirical investigation of gaze selection in mid-air gestural 3D manipulation. / Velloso, Eduardo; Turner, Jayson; Alexander, Jason; Bulling, Andreas; Gellersen, Hans.

    Human-Computer Interaction – INTERACT 2015. ed. / Julio Abascal; Simone Barbosa; Mirko Fetter; Tom Gross; Philippe Palanque; Marco Winckler. Springer International Publishing AG, 2015. p. 315-330 (Lecture Notes in Computer Science).

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review