Aarhus University Seal / Aarhus Universitets segl

Hans Gellersen

  1. Article in proceedings › Research › Peer-reviewed
  2. Published

    Gaze-supported gaming: MAGIC techniques for first person shooters. / Velloso, Eduardo; Fleming, Amy; Alexander, Jason; Gellersen, Hans.

    CHI PLAY '15 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. ACM, 2015. p. 343-347.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  3. Published

    Gaze-touch: combining gaze with multi-touch for interaction on the same surface. / Pfeuffer, Ken; Alexander, Jason; Chong, Ming Ki; Gellersen, Hans.

    UIST '14 Proceedings of the 27th annual ACM symposium on User interface software and technology. ACM, 2014. p. 509-518.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  4. Published

    GazeArchers: playing with individual and shared attention in a two-player look&shoot tabletop game. / Pfeuffer, Ken; Alexander, Jason; Gellersen, Hans.

    MUM '16. ACM, 2016. p. 213-216.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  5. Published

    GazeHorizon: enabling passers-by to interact with public displays by gaze. / Zhang, Yanxia; Müller, Jörg; Chong, Ming Ki; Bulling, Andreas; Gellersen, Hans.

    Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp '14). ACM, 2014. p. 559-563.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  6. Published

    GesturePIN: Using Discrete Gestures for Associating Mobile Devices. / Chong, Ming Ki; Marsden, Gary; Gellersen, Hans.

    MobileHCI '10 Proceedings of the 12th international conference on Human computer interaction with mobile devices and services. ACM, 2010. p. 261-264.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  7. Published

    HandsDown: hand-contour-based user identification for interactive surfaces. / Schmidt, Dominik; Chong, Ming Ki; Gellersen, Hans.

    NordiCHI '10 Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries. ACM, 2010. p. 432-441.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  8. Published

    How Groups of Users Associate Wireless Devices. / Chong, Ming Ki; Gellersen, Hans.

    Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '13). ACM, 2013. p. 1559.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  9. Published

    How Users Associate Wireless Devices. / Chong, Ming Ki; Gellersen, Hans.

    CHI '11: Proceedings of the 2011 annual conference on Human factors in computing systems. ACM, 2011. p. 1909-1918.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  10. Published

    How do you look at what you touch?: a study of touch interaction and gaze correlation on tablets. / Weill-Tessier, Pierre; Turner, Jayson Patrick; Gellersen, Hans-Werner Georg.

    ETRA '16 Proceedings of the Ninth Biennial ACM Symposium on Eye Tracking Research & Applications. ACM, 2016. p. 329-330.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  11. Published

    IdLenses: dynamic personal areas on shared surfaces. / Schmidt, Dominik; Chong, Ming Ki; Gellersen, Hans.

    ITS '10 ACM International Conference on Interactive Tabletops and Surfaces. ACM, 2010. p. 131-134.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  12. Published

    Interactions under the desk: a characterisation of foot movements for input in a seated position. / Velloso, Eduardo; Alexander, Jason; Bulling, Andreas; Gellersen, Hans.

    Human-Computer Interaction – INTERACT 2015. ed. / Julio Abascal; Simone Barbosa; Mirko Fetter; Tom Gross; Philippe Palanque; Marco Winckler. Springer International Publishing AG, 2015. p. 384-401 (Lecture Notes in Computer Science).

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  13. Published

    Interactive Environment-Aware Handheld Projectors for Pervasive Computing Spaces. / Molyneaux, David; Izadi, Shahram; Kim, David; Hilliges, Otmar; Hodges, Steve; Cao, Xiang; Butler, Alex; Gellersen, Hans.

    Pervasive Computing 10th International Conference, Pervasive 2012, Newcastle, UK, June 18-22, 2012. Proceedings. ed. / Judy Kay; Paul Lukowicz; Hideyuki Tokuda; Patrick Olivier; Antonio Krüger. springer, 2012. p. 197-215 (Lecture Notes in Computer Science).

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  14. Published

    KryptonEyed : Playing with Gaze without Looking. / Gomez, Argenis Ramirez; Gellersen, Hans.

    Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG 2020. ed. / Georgios N. Yannakakis; Antonios Liapis; Kyburz Penny; Vanessa Volz; Foaad Khosmood; Phil Lopes. Bugibba Malta : Association for Computing Machinery, 2020. 52 (ACM International Conference Proceeding Series).

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  15. Published

    Long-Term Activity Monitoring with a Wearable Sensor Node. / Laerhoven, Kristof Van; Gellersen, Hans; Malliaris, Yanni G.

    BSN '06: Proceedings of the International Workshop on Wearable and Implantable Body Sensor Networks. 2006. p. 171-174.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  16. Published

    Looking Outside the Box: Reflecting on Gaze Interaction in Gameplay. / Ramirez Gomez, Argenis; Gellersen, Hans.

    Proceedings of the 2019 Annual Symposium on Computer-Human Interaction in Play (CHI Play '19)). 2019.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  17. Published

    MatchPoint: Spontaneous Spatial Coupling of Body Movement for Touchless Pointing. / Clarke, Christopher; Gellersen, Hans-Werner Georg.

    UIST '17 Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology. ACM, 2017. p. 179-192.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  18. Published

    MixFab: a mixed-reality environment for personal fabrication. / Weichel, Christian; Lau, Manfred; Kim, David; Villar, Nicolas; Gellersen, Hans.

    CHI '14 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, 2014. p. 3855-3864.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  19. Published

    MobiSurf: improving co-located collaboration through integrating mobile devices and interactive surfaces. / Seifert, Julian; Simeone, Adalberto; Schmidt, Dominik; Holleis, Paul; Reinartz, Christian; Wagner, Matthias; Gellersen, Hans; Rukzio, Enrico.

    Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces. ACM, 2012. p. 51-60.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  20. Published

    Monitoring dementia with automatic eye movements analysis. / Zhang, Yanxia; Wilcockson, Thomas; Kim, Kwang In; Crawford, Trevor Jeremy; Gellersen, Hans-Werner Georg; Sawyer, Peter Harvey.

    Intelligent Decision Technologies 2016. ed. / Ireneusz Czarnowski; Alfonso Mateos Caballero; Robert J. Howlett; Lakhmi C. Jain. springer, 2016. p. 299-309 (Smart Innovation, Systems and Technologies).

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  21. Published

    Monocular gaze depth estimation using the vestibulo-ocular reflex. / Mardanbegi, D.; Clarke, C.; Gellersen, H.

    Proceedings - ETRA 2019. ed. / Stephen N. Spencer. Association for Computing Machinery, 2019. (Eye Tracking Research and Applications Symposium (ETRA)).

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  22. Published

    More than Looking : Using Eye Movements Behind the Eyelids as a New Game Mechanic. / Ramirez Gomez, Argenis; Gellersen, Hans.

    CHI PLAY '20: Proceedings of the Annual Symposium on Computer-Human Interaction in Play. New York : Association for Computing Machinery, 2020. p. 362-373.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  23. Published

    Motion Coupling of Earable Devices in Camera View. / Clarke, Christopher; Ehrich, Peter; Gellersen, Hans.

    MUM 2020 - 19th International Conference on Mobile and Ubiquitous Multimedia, Proceedings. ed. / Jessica Cauchard; Markus Lochtefeld. New York : Association for Computing Machinery, 2020. p. 13-17 (ACM International Conference Proceeding Series).

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  24. Published

    MotionMA: Motion Modelling and Analysis by Demonstration. / Velloso, Eduardo; Bulling, Andreas; Gellersen, Hans.

    Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '13). ACM, 2013. p. 1309-1318.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  25. Published

    Multi-Sensor Context-Aware Clothing. / Van Laerhoven, Kristof; Gellersen, Hans; Schmidt, Albrecht.

    Sixth International Symposium on Wearable Computers (ISWC 2002). Wiley-IEEE press, 2002. p. 49-57.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  26. Published

    Orbits: enabling gaze interaction in smart watches using moving targets. / Abreu Esteves, Augusto Emanuel; Velloso, Eduardo; Bulling, Andreas; Gellersen, Hans-Werner Georg.

    UbiComp/ISWC'15 Adjunct. ACM, 2015. p. 419-422.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  27. Published

    Orbits: gaze interaction for smart watches using smooth pursuit eye movements. / Abreu Esteves, Augusto; Velloso, Eduardo; Bulling, Andreas; Gellersen, Hans.

    UIST '15 Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology. ACM, 2015. p. 457-466.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  28. Published

    Outline Pursuits : Gaze-assisted Selection of Occluded Objects in Virtual Reality. / Sidenmark, Ludwig; Clarke, Christopher; Zhang, Xuesong; Phu, Jenny; Gellersen, Hans.

    CHI 2020 - Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. New York : Association for Computing Machinery, 2020. 3376438 (Conference on Human Factors in Computing Systems - Proceedings).

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  29. Published

    Partially-indirect Bimanual Input with Gaze, Pen, and Touch for Pan, Zoom, and Ink Interaction. / Pfeuffer, Ken; Alexander, Jason; Gellersen, Hans.

    CHI '16 Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. ACM Press, 2016. p. 2845-2856.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  30. Published

    Pen and paper techniques for physical customisation of tabletop interfaces. / Block, Florian; Gutwin, Carl; Haller, Michael; Gellersen, Hans; Billinghurst, Mark.

    Horizontal Interactive Human Computer Systems, 2008. TABLETOP 2008. 3rd IEEE International Workshop on. Wiley-IEEE press, 2008. p. 17-24.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  31. Published

    Personal clipboards for individual copy-and-paste on shared multi-user surfaces. / Schmidt, Dominik; Sas, Corina; Gellersen, Hans.

    CHI '13 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, 2013. p. 3335-3344.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  32. Published

    PhoneTouch: a technique for direct phone interaction on surfaces. / Schmidt, Dominik; Chehimi, Fadi; Rukzio, Enrico; Gellersen, Hans.

    UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology. ACM, 2010. p. 13-16.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  33. Published

    Pin & Play & Perform: a rearrangeable interface for musical composition and performance. / Villar, Nicolas; Lindsay, Adam; Gellersen, Hans.

    Proceedings of the 2005 conference on New interfaces for musical expression NIME '05. 2005.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  34. Published

    Pin & Play: Networking Objects through Pins. / Laerhoven, Kristof Van; Schmidt, Albrecht; Gellersen, Hans-Werner.

    UbiComp 2002: Ubiquitous Computing 4th International Conference Göteborg, Sweden, September 29 – October 1, 2002 Proceedings. ed. / Gaetano Borriello; Lars Erik Holmquist. Springer Verlag, 2002. p. 219-228 (Lecture Notes in Computer Science).

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  35. Published

    Projected Interfaces: Enabling Serendipitous Interaction with Smart Tangible Objects. / Molyneaux, David; Gellersen, Hans.

    TEI '09 Proceedings of the 3rd International Conference on Tangible and Embedded Interaction. ACM, 2009. p. 385-392.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  36. Published

    Pupil-canthi-ratio: a calibration-free method for tracking horizontal gaze direction. / Zhang, Yanxia; Bulling, Andreas; Gellersen, Hans.

    AVI '14 Proceedings of the 2014 International Working Conference on Advanced Visual Interfaces. ACM, 2014. p. 129-132.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  37. Published

    Pursuit calibration: making gaze calibration less tedious and more flexible. / Pfeuffer, Ken; Vidal, Melodie; Turner, Jayson; Bulling, Andreas; Gellersen, Hans.

    Proceedings of the 26th annual ACM symposium on User interface software and technology (UIST '13). ACM, 2013. p. 261-270.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  38. Published

    QRS complex detection using centered cumulative sums of squares. / Alkhaldi, T.; Mihaylova, L.; Gellersen, H.

    Signal Processing: Algorithms, Architectures, Arrangements, and Applications (SPA), 2013. IEEE , 2013. p. 168-171.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  39. Published

    Qualitative activity recognition of weight lifting exercises. / Velloso, Eduardo; Bulling, Andreas; Gellersen, Hans; Ugulino, Wallace; Fuks, Hugo.

    Proceedings of the 4th Augmented Human International Conference. ACM, 2013. p. 116-123.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  40. Published

    ReForm: integrating physical and digital design through bidirectional fabrication. / Weichel, Christian; Hardy, John; Alexander, Jason; Gellersen, Hans.

    UIST '15 Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology. ACM, 2015. p. 93-102.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  41. Published

    Resolving Target Ambiguity in 3D Gaze Interaction through VOR Depth Estimation. / Mardanbegi, Diako; Langlotz, Tobias; Gellersen, Hans-Werner Georg.

    CHI 2019 - Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, 2019.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  42. Published

    Robust Recognition of Reading Activity in Transit Using Wearable Electrooculography. / Bulling, Andreas; Ward, Jamie A; Gellersen, Hans; Tröster, Gerhard.

    Lecture Notes in Computer Science. ed. / J. Indulska; D. J. Patterson; T. Rodden; M. Ott. Vol. 5013 springer, 2008. p. 19-37.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  43. Published

    SPATA: Spatio-tangible tools for fabrication-aware design. / Weichel, Christian; Alexander, Jason; Karnik, Abhijit; Gellersen, Hans.

    TEI '15 Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction. ACM, 2015. p. 189-196.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  44. Published

    SaccadeMachine: Software for Analyzing Saccade Tests (Anti-Saccade and Pro-saccade). / Mardanbegi, Diako; Wilcockson, Thomas; Sawyer, Peter; Gellersen, Hans-Werner Georg; Crawford, Trevor Jeremy.

    ETRA '19 Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications. Association for Computing Machinery, 2019.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  45. Published

    Security by Spatial Reference: Using Relative Positioning to Authenticate Devices for Spontaneous Interaction. / Mayrhofer, Rene; Gellersen, Hans; Hazas, Michael.

    Proc. Ubicomp 2007: 9th International Conference on Ubiquitous Computing. Springer Verlag, 2007. p. 199-216.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  46. Published

    Sensing and visualizing spatial relations of mobile devices. / Kortuem, Gerd; Kray, Christian; Gellersen, Hans.

    The 18th annual ACM symposium on User interface software and technology (UIST ' 05). ACM, 2005. p. 93-102.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  47. Published

    Shake well before use: Authentication based on Accelerometer Data. / Mayrhofer, Rene; Gellersen, Hans.

    Proc. Pervasive 2007: 5th International Conference on Pervasive Computing. Springer Verlag, 2007. p. 144-161.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  48. Published

    SideWays: a gaze interface for spontaneous interaction with situated displays. / Zhang, Yanxia; Bulling, Andreas; Gellersen, Hans.

    Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '13). ACM, 2013. p. 851-860.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  49. Published

    Smooth-i: smart re-calibration using smooth pursuit eye movements. / Ramirez Gomez, Argenis; Gellersen, Hans.

    ETRA '18 Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications. ACM, 2018.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  50. Published

    Space-multiplexed input on mouse-extended notebooks. / Block, Florian; Gellersen, Hans.

    Proceedings of the 6th Nordic Conference on Human-Computer Interaction. ACM, 2010. p. 603-606.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  51. Published

    Spatial co-location for device association: the connected object way. / Chong, Ming Ki; Kawsar, Fahim; Gellersen, Hans.

    Proceedings of the 2011 international workshop on Networking and object memories for the internet of things. ACM, 2011. p. 21-26 (NoME-IoT '11).

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review