Aarhus University Seal / Aarhus Universitets segl

Hans Gellersen

  1. Article in proceedings › Research › Peer-reviewed
  2. Published

    Gaze-supported gaming: MAGIC techniques for first person shooters. / Velloso, Eduardo; Fleming, Amy; Alexander, Jason; Gellersen, Hans.

    CHI PLAY '15 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. ACM, 2015. p. 343-347.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  3. Published

    Gaze-touch: combining gaze with multi-touch for interaction on the same surface. / Pfeuffer, Ken; Alexander, Jason; Chong, Ming Ki; Gellersen, Hans.

    UIST '14 Proceedings of the 27th annual ACM symposium on User interface software and technology. ACM, 2014. p. 509-518.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  4. Published

    GazeArchers: playing with individual and shared attention in a two-player look&shoot tabletop game. / Pfeuffer, Ken; Alexander, Jason; Gellersen, Hans.

    MUM '16. ACM, 2016. p. 213-216.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  5. Published

    GazeHorizon: enabling passers-by to interact with public displays by gaze. / Zhang, Yanxia; Müller, Jörg; Chong, Ming Ki; Bulling, Andreas; Gellersen, Hans.

    Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp '14). ACM, 2014. p. 559-563.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  6. Published

    GesturePIN: Using Discrete Gestures for Associating Mobile Devices. / Chong, Ming Ki; Marsden, Gary; Gellersen, Hans.

    MobileHCI '10 Proceedings of the 12th international conference on Human computer interaction with mobile devices and services. ACM, 2010. p. 261-264.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  7. Published

    HandsDown: hand-contour-based user identification for interactive surfaces. / Schmidt, Dominik; Chong, Ming Ki; Gellersen, Hans.

    NordiCHI '10 Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries. ACM, 2010. p. 432-441.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  8. Published

    How Groups of Users Associate Wireless Devices. / Chong, Ming Ki; Gellersen, Hans.

    Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '13). ACM, 2013. p. 1559.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  9. Published

    How Users Associate Wireless Devices. / Chong, Ming Ki; Gellersen, Hans.

    CHI '11: Proceedings of the 2011 annual conference on Human factors in computing systems. ACM, 2011. p. 1909-1918.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  10. Published

    How do you look at what you touch?: a study of touch interaction and gaze correlation on tablets. / Weill-Tessier, Pierre; Turner, Jayson Patrick; Gellersen, Hans-Werner Georg.

    ETRA '16 Proceedings of the Ninth Biennial ACM Symposium on Eye Tracking Research & Applications. ACM, 2016. p. 329-330.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  11. Published

    IdLenses: dynamic personal areas on shared surfaces. / Schmidt, Dominik; Chong, Ming Ki; Gellersen, Hans.

    ITS '10 ACM International Conference on Interactive Tabletops and Surfaces. ACM, 2010. p. 131-134.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  12. Published

    Interactions under the desk: a characterisation of foot movements for input in a seated position. / Velloso, Eduardo; Alexander, Jason; Bulling, Andreas; Gellersen, Hans.

    Human-Computer Interaction – INTERACT 2015. ed. / Julio Abascal; Simone Barbosa; Mirko Fetter; Tom Gross; Philippe Palanque; Marco Winckler. Springer International Publishing AG, 2015. p. 384-401 (Lecture Notes in Computer Science).

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  13. Published

    Interactive Environment-Aware Handheld Projectors for Pervasive Computing Spaces. / Molyneaux, David; Izadi, Shahram; Kim, David; Hilliges, Otmar; Hodges, Steve; Cao, Xiang; Butler, Alex; Gellersen, Hans.

    Pervasive Computing 10th International Conference, Pervasive 2012, Newcastle, UK, June 18-22, 2012. Proceedings. ed. / Judy Kay; Paul Lukowicz; Hideyuki Tokuda; Patrick Olivier; Antonio Krüger. springer, 2012. p. 197-215 (Lecture Notes in Computer Science).

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  14. Published

    KryptonEyed : Playing with Gaze without Looking. / Gomez, Argenis Ramirez; Gellersen, Hans.

    Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG 2020. ed. / Georgios N. Yannakakis; Antonios Liapis; Kyburz Penny; Vanessa Volz; Foaad Khosmood; Phil Lopes. Bugibba Malta : Association for Computing Machinery, 2020. 52 (ACM International Conference Proceeding Series).

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  15. Published

    Long-Term Activity Monitoring with a Wearable Sensor Node. / Laerhoven, Kristof Van; Gellersen, Hans; Malliaris, Yanni G.

    BSN '06: Proceedings of the International Workshop on Wearable and Implantable Body Sensor Networks. 2006. p. 171-174.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  16. Published

    Looking Outside the Box: Reflecting on Gaze Interaction in Gameplay. / Ramirez Gomez, Argenis; Gellersen, Hans.

    Proceedings of the 2019 Annual Symposium on Computer-Human Interaction in Play (CHI Play '19)). 2019.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  17. Published

    MatchPoint: Spontaneous Spatial Coupling of Body Movement for Touchless Pointing. / Clarke, Christopher; Gellersen, Hans-Werner Georg.

    UIST '17 Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology. ACM, 2017. p. 179-192.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  18. Published

    MixFab: a mixed-reality environment for personal fabrication. / Weichel, Christian; Lau, Manfred; Kim, David; Villar, Nicolas; Gellersen, Hans.

    CHI '14 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, 2014. p. 3855-3864.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  19. Published

    MobiSurf: improving co-located collaboration through integrating mobile devices and interactive surfaces. / Seifert, Julian; Simeone, Adalberto; Schmidt, Dominik; Holleis, Paul; Reinartz, Christian; Wagner, Matthias; Gellersen, Hans; Rukzio, Enrico.

    Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces. ACM, 2012. p. 51-60.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  20. Published

    Monitoring dementia with automatic eye movements analysis. / Zhang, Yanxia; Wilcockson, Thomas; Kim, Kwang In; Crawford, Trevor Jeremy; Gellersen, Hans-Werner Georg; Sawyer, Peter Harvey.

    Intelligent Decision Technologies 2016. ed. / Ireneusz Czarnowski; Alfonso Mateos Caballero; Robert J. Howlett; Lakhmi C. Jain. springer, 2016. p. 299-309 (Smart Innovation, Systems and Technologies).

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  21. Published

    Monocular gaze depth estimation using the vestibulo-ocular reflex. / Mardanbegi, D.; Clarke, C.; Gellersen, H.

    Proceedings - ETRA 2019. ed. / Stephen N. Spencer. Association for Computing Machinery, 2019. (Eye Tracking Research and Applications Symposium (ETRA)).

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  22. Published

    More than Looking : Using Eye Movements Behind the Eyelids as a New Game Mechanic. / Ramirez Gomez, Argenis; Gellersen, Hans.

    CHI PLAY '20: Proceedings of the Annual Symposium on Computer-Human Interaction in Play. New York : Association for Computing Machinery, 2020. p. 362-373.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  23. Published

    Motion Coupling of Earable Devices in Camera View. / Clarke, Christopher; Ehrich, Peter; Gellersen, Hans.

    MUM 2020 - 19th International Conference on Mobile and Ubiquitous Multimedia, Proceedings. ed. / Jessica Cauchard; Markus Lochtefeld. New York : Association for Computing Machinery, 2020. p. 13-17 (ACM International Conference Proceeding Series).

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  24. Published

    MotionMA: Motion Modelling and Analysis by Demonstration. / Velloso, Eduardo; Bulling, Andreas; Gellersen, Hans.

    Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '13). ACM, 2013. p. 1309-1318.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  25. Published

    Multi-Sensor Context-Aware Clothing. / Van Laerhoven, Kristof; Gellersen, Hans; Schmidt, Albrecht.

    Sixth International Symposium on Wearable Computers (ISWC 2002). Wiley-IEEE press, 2002. p. 49-57.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  26. Published

    Orbits: enabling gaze interaction in smart watches using moving targets. / Abreu Esteves, Augusto Emanuel; Velloso, Eduardo; Bulling, Andreas; Gellersen, Hans-Werner Georg.

    UbiComp/ISWC'15 Adjunct. ACM, 2015. p. 419-422.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  27. Published

    Orbits: gaze interaction for smart watches using smooth pursuit eye movements. / Abreu Esteves, Augusto; Velloso, Eduardo; Bulling, Andreas; Gellersen, Hans.

    UIST '15 Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology. ACM, 2015. p. 457-466.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  28. Published

    Outline Pursuits : Gaze-assisted Selection of Occluded Objects in Virtual Reality. / Sidenmark, Ludwig; Clarke, Christopher; Zhang, Xuesong; Phu, Jenny; Gellersen, Hans.

    CHI 2020 - Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. New York : Association for Computing Machinery, 2020. 3376438 (Conference on Human Factors in Computing Systems - Proceedings).

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  29. Published

    Partially-indirect Bimanual Input with Gaze, Pen, and Touch for Pan, Zoom, and Ink Interaction. / Pfeuffer, Ken; Alexander, Jason; Gellersen, Hans.

    CHI '16 Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. ACM Press, 2016. p. 2845-2856.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  30. Published

    Pen and paper techniques for physical customisation of tabletop interfaces. / Block, Florian; Gutwin, Carl; Haller, Michael; Gellersen, Hans; Billinghurst, Mark.

    Horizontal Interactive Human Computer Systems, 2008. TABLETOP 2008. 3rd IEEE International Workshop on. Wiley-IEEE press, 2008. p. 17-24.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  31. Published

    Personal clipboards for individual copy-and-paste on shared multi-user surfaces. / Schmidt, Dominik; Sas, Corina; Gellersen, Hans.

    CHI '13 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, 2013. p. 3335-3344.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  32. Published

    PhoneTouch: a technique for direct phone interaction on surfaces. / Schmidt, Dominik; Chehimi, Fadi; Rukzio, Enrico; Gellersen, Hans.

    UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology. ACM, 2010. p. 13-16.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  33. Published

    Pin & Play & Perform: a rearrangeable interface for musical composition and performance. / Villar, Nicolas; Lindsay, Adam; Gellersen, Hans.

    Proceedings of the 2005 conference on New interfaces for musical expression NIME '05. 2005.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  34. Published

    Pin & Play: Networking Objects through Pins. / Laerhoven, Kristof Van; Schmidt, Albrecht; Gellersen, Hans-Werner.

    UbiComp 2002: Ubiquitous Computing 4th International Conference Göteborg, Sweden, September 29 – October 1, 2002 Proceedings. ed. / Gaetano Borriello; Lars Erik Holmquist. Springer Verlag, 2002. p. 219-228 (Lecture Notes in Computer Science).

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  35. Published

    Projected Interfaces: Enabling Serendipitous Interaction with Smart Tangible Objects. / Molyneaux, David; Gellersen, Hans.

    TEI '09 Proceedings of the 3rd International Conference on Tangible and Embedded Interaction. ACM, 2009. p. 385-392.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  36. Published

    Pupil-canthi-ratio: a calibration-free method for tracking horizontal gaze direction. / Zhang, Yanxia; Bulling, Andreas; Gellersen, Hans.

    AVI '14 Proceedings of the 2014 International Working Conference on Advanced Visual Interfaces. ACM, 2014. p. 129-132.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  37. Published

    Pursuit calibration: making gaze calibration less tedious and more flexible. / Pfeuffer, Ken; Vidal, Melodie; Turner, Jayson; Bulling, Andreas; Gellersen, Hans.

    Proceedings of the 26th annual ACM symposium on User interface software and technology (UIST '13). ACM, 2013. p. 261-270.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  38. Published

    QRS complex detection using centered cumulative sums of squares. / Alkhaldi, T.; Mihaylova, L.; Gellersen, H.

    Signal Processing: Algorithms, Architectures, Arrangements, and Applications (SPA), 2013. IEEE , 2013. p. 168-171.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  39. Published

    Qualitative activity recognition of weight lifting exercises. / Velloso, Eduardo; Bulling, Andreas; Gellersen, Hans; Ugulino, Wallace; Fuks, Hugo.

    Proceedings of the 4th Augmented Human International Conference. ACM, 2013. p. 116-123.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  40. Published

    ReForm: integrating physical and digital design through bidirectional fabrication. / Weichel, Christian; Hardy, John; Alexander, Jason; Gellersen, Hans.

    UIST '15 Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology. ACM, 2015. p. 93-102.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  41. Published

    Resolving Target Ambiguity in 3D Gaze Interaction through VOR Depth Estimation. / Mardanbegi, Diako; Langlotz, Tobias; Gellersen, Hans-Werner Georg.

    CHI 2019 - Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, 2019.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  42. Published

    Robust Recognition of Reading Activity in Transit Using Wearable Electrooculography. / Bulling, Andreas; Ward, Jamie A; Gellersen, Hans; Tröster, Gerhard.

    Lecture Notes in Computer Science. ed. / J. Indulska; D. J. Patterson; T. Rodden; M. Ott. Vol. 5013 springer, 2008. p. 19-37.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  43. Published

    SPATA: Spatio-tangible tools for fabrication-aware design. / Weichel, Christian; Alexander, Jason; Karnik, Abhijit; Gellersen, Hans.

    TEI '15 Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction. ACM, 2015. p. 189-196.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  44. Published

    SaccadeMachine: Software for Analyzing Saccade Tests (Anti-Saccade and Pro-saccade). / Mardanbegi, Diako; Wilcockson, Thomas; Sawyer, Peter; Gellersen, Hans-Werner Georg; Crawford, Trevor Jeremy.

    ETRA '19 Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications. Association for Computing Machinery, 2019.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  45. Published

    Security by Spatial Reference: Using Relative Positioning to Authenticate Devices for Spontaneous Interaction. / Mayrhofer, Rene; Gellersen, Hans; Hazas, Michael.

    Proc. Ubicomp 2007: 9th International Conference on Ubiquitous Computing. Springer Verlag, 2007. p. 199-216.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  46. Published

    Sensing and visualizing spatial relations of mobile devices. / Kortuem, Gerd; Kray, Christian; Gellersen, Hans.

    The 18th annual ACM symposium on User interface software and technology (UIST ' 05). ACM, 2005. p. 93-102.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  47. Published

    Shake well before use: Authentication based on Accelerometer Data. / Mayrhofer, Rene; Gellersen, Hans.

    Proc. Pervasive 2007: 5th International Conference on Pervasive Computing. Springer Verlag, 2007. p. 144-161.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  48. Published

    SideWays: a gaze interface for spontaneous interaction with situated displays. / Zhang, Yanxia; Bulling, Andreas; Gellersen, Hans.

    Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '13). ACM, 2013. p. 851-860.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  49. Published

    Smooth-i: smart re-calibration using smooth pursuit eye movements. / Ramirez Gomez, Argenis; Gellersen, Hans.

    ETRA '18 Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications. ACM, 2018.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  50. Published

    Space-multiplexed input on mouse-extended notebooks. / Block, Florian; Gellersen, Hans.

    Proceedings of the 6th Nordic Conference on Human-Computer Interaction. ACM, 2010. p. 603-606.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  51. Published

    Spatial co-location for device association: the connected object way. / Chong, Ming Ki; Kawsar, Fahim; Gellersen, Hans.

    Proceedings of the 2011 international workshop on Networking and object memories for the internet of things. ACM, 2011. p. 21-26 (NoME-IoT '11).

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  52. Published

    Spine versus Porcupine: a Study in Distributed Wearable Activity Recognition. / Van Laerhoven, Kristof; Gellersen, Hans.

    Eighth International Symposium on Wearable Computers ISWC 2004. Wiley-IEEE press, 2004. p. 142-150.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  53. Published

    Substitutional reality: using the physical environment to design virtual reality experiences. / Simeone, Adalberto L.; Velloso, Eduardo; Gellersen, Hans.

    Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. ACM, 2015. p. 3307-3316.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  54. Published

    SuperVision: Playing with Gaze Aversion and Peripheral Vision. / Ramirez Gomez, Argenis; Gellersen, Hans.

    CHI '19 Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, 2019.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  55. Published

    The ColorDex DJ system: a new interface for live music mixing. / Villar, Nicolas; Gellersen, Hans; Jervis, Matt; Lang, Alexander.

    NIME '07 Proceedings of the 7th international conference on New interfaces for musical expression. ACM, 2007. p. 264-269.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  56. Published

    The body language of fear: fearful nonverbal signals in survival-horror games. / Velloso, Eduardo; Löhnert, Thomas; Gellersen, Hans.

    Proceedings of DiGRAA 2015 Conference. Digital Games Research Association - DiGRA, 2015.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  57. Published

    The drift table: designing for ludic engagement. / Gaver, William W.; Bowers, John; Boucher, Andrew; Pennington, Sarah; Gellersen, Hans; Schmidt, Albrecht; Steed, Anthony; Villars, Nicholas; Walker, Brendan.

    CHI '04 extended abstracts on Human factors in computing systems. ACM, 2004. p. 885-900.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  58. Published

    The impact of cognitive load on the perception of time. / Block, Florian; Gellersen, Hans.

    Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries. ACM, 2010. p. 607-610 (NordiCHI '10).

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  59. Published

    The royal corgi: exploring social gaze interaction for immersive gameplay. / Vidal, Melodie; Bismuth, Remi; Bulling, Andreas; Gellersen, Hans.

    Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. ACM, 2015. p. 115-124.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  60. Published

    Three-point interaction: combining bi-manual direct touch with gaze. / Simeone, Adalberto L.; Bulling, Andreas; Alexander, Jason; Gellersen, Hans.

    AVI '16 Proceedings of the International Working Conference on Advanced Visual Interfaces. ACM, 2016. p. 168-175.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  61. Published

    Touch input and gaze correlation on tablets. / Weill-Tessier, Pierre; Gellersen, Hans.

    Smart Innovation, Systems and Technologies. ed. / I. Czarnowski; R. Howlett; L. Jain. Germany : Springer Science and Business Media Deutschland GmbH, 2018. p. 287-296 (Smart Innovation, Systems and Technologies).

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  62. Published

    Touch-display keyboards: transforming keyboards into interactive surfaces. / Block, Florian; Gellersen, Hans; Villar, Nicolas.

    Proceedings of the 28th international conference on Human factors in computing systems (CHI '10). ACM, 2010. p. 1145-1154 (CHI '10).

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  63. Published

    Towards a Playful User Interface for Home Entertainment Systems. / Block, Florian; Schmidt, Albrecht; Villar, Nicolas; Gellersen, Hans.

    Proceedings of the European Symposium on Ambient Intelligence 2004. Springer Verlag, 2004. p. 207-217.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  64. Published

    Towards pervasive eye tracking using low-level image features. / Zhang, Yanxia; Bulling, Andreas; Gellersen, Hans.

    Proceedings of the Symposium on Eye Tracking Research and Applications. ACM, 2012. p. 261-264 (ETRA '12).

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  65. Published

    Towards qualitative assessment of weight lifting exercises using body-worn sensors. / Velloso, Eduardo; Bulling, Andreas; Gellersen, Hans.

    UbiComp '11 Proceedings of the 13th international conference on Ubiquitous computing. ACM, 2011. p. 587-588.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  66. Published

    TraceMatch: a computer vision technique for user input by tracing of animated controls. / Clarke, Christopher; Bellino, Alessio; Abreu Esteves, Augusto Emanuel; Velloso, Eduardo; Gellersen, Hans-Werner Georg.

    UbiComp '16. ACM, 2016. p. 298-303.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  67. Published

    Two-handed input in a standard configuration of notebook with external mouse. / Block, Florian; Gellersen, Hans.

    Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries. ACM, 2010. p. 62-71.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  68. Published

    Ubiquitous computing for sustainable energy (UCSE2010). / Schmidt, Albrecht; Friday, Adrian; Gellersen, Hans W.; Mattern, Friedemann.

    Ubicomp '10 Adjunct: Proceedings of the 12th ACM international conference adjunct papers on Ubiquitous computing - Adjunct. ACM, 2010. p. 495-496.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  69. Published

    Ubiquitous interaction: using surfaces in everyday environments as pointing devices. / Strohbach, Martin; Van Laerhoven, Kristof; Gellersen, Hans; Schmidt, Albrecht.

    Universal Access Theoretical Perspectives, Practice, and Experience. ed. / Noëlle Carbonell; Constantine Stephanidis. springer, 2002. p. 263-279 (Lecture Notes in Computer Science).

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  70. Published

    Ultrasound-aided pedestrian dead reckoning for indoor navigation. / Fischer, Carl; Muthukrishnan, Kavitha; Hazas, Michael; Gellersen, Hans.

    ACM. 2008. p. 31-36.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  71. Published

    Usage of Spatial Information for Selection of Co-located Devices. / Gostner, Roswitha; Rukzio, Enrico; Gellersen, Hans.

    MobileHCI '08 Proceedings of the 10th international conference on Human computer interaction with mobile devices and services. ACM, 2008. p. 427-430.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  72. Published

    Using Cooperative Artefacts as a Basis for Activity Recognition. / Strohbach, Martin; Kortuem, Gerd; Gellersen, Hans; Kray, Christian.

    Ambient Intelligence Second European Symposium, EUSAI 2004. Springer Verlag, 2004. p. 49-60.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  73. Published

    Using an Autonomous Cube for Basic Navigation and Input. / Van Laerhoven, Kristof; Villar, Nicolas; Kortuem, Gerd; Gellersen, Hans; Schmidt, Albrecht.

    5th international conference on Multimodal interfaces. 2003. p. 203-211.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  74. Published

    Using spatial conditions for proactive computing and interaction metaphors. / Streng, Sara; Guinard, Dominique; Gellersen, Hans-Werner; Schmidt, Albrecht.

    Proceedings of the Third IASTED International Conference on Human Computer Interaction. ACTA Press, 2008. p. 242-247.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  75. Published

    Vision-Based Detection of Mobile Smart Objects. / Molyneaux, David; Gellersen, Hans; Schiele, Bernt.

    Lecture Notes in Computer Science. Vol. 5279/2008 springer, 2008. p. 27-40.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  76. Published

    Visitor Awareness in the Web. / Gellersen, Hans; Schmidt, Albrecht.

    WWW '01 Proceedings of the 10th international conference on World Wide. ACM, 2001. p. 745-753.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  77. Published

    VoodooFlash: authoring across physical and digital form. / Spiessl, Wolfgang; Villar, Nicolas; Gellersen, Hans; Schmidt, Albrecht.

    TEI '07: Proceedings of the 1st international conference on Tangible and embedded interaction. ACM, 2007. p. 97-100.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  78. Published

    VoodooIO Gaming Kit: A real-time adaptable gaming controller. / Villar, Nicolas; Gilleade, Kiel; Ramduny-Ellis, Devina; Gellersen, Hans.

    ACE '06: Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology. ACM, 2006.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  79. Published

    VoodooSketch: extending interactive surfaces with adaptable interface palettes. / Block, Florian; Haller, Michael; Gellersen, Hans; Gutwin, Carl; Billinghurst, Mark.

    TEI '08 Proceedings of the 2nd international conference on Tangible and embedded interaction. ACM, 2008. p. 55-58.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  80. Published

    WCML Paving the Way for Reuse on Object-Oriented Web Engineering. / Gellersen, Hans; Gaedke, M.; Segor, C.

    SAC '00 Proceedings of the 2000 ACM symposium on Applied computing. Vol. 2 ACM, 2000. p. 748-755.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  81. Paper › Research › Peer-reviewed
  82. Published

    A Dual Scene Camera Eye Tracker for Interaction with Public and Hand-held Displays. / Turner, Jayson; Bulling, Andreas; Gellersen, Hans.

    2012.

    Research output: Contribution to conferencePaperResearchpeer-review

  83. Published

    A Layered Approach to Wearable Textile Networks. / Van Laerhoven, Kristof; Villar, Nicolas; Gellersen, Hans.

    2003. 61--67.

    Research output: Contribution to conferencePaperResearchpeer-review

  84. Published

    Accessing and Abstracting Sensor Data for Pervasive Prototyping and Development. / Van Laerhoven, Kristof; Berchtold, Martin; Gellersen, Hans.

    2005. 23--28.

    Research output: Contribution to conferencePaperResearchpeer-review

  85. Published

    Adaptation in a Ubiquitous Computing Management Architecture. / Gellersen, Hans; Lauff, M.

    2000. 566--567.

    Research output: Contribution to conferencePaperResearchpeer-review

  86. Published

    Adding Some Smartness to Devices and Everyday Things. / Gellersen, Hans; Schmidt, Albrecht; Beigl, Michael.

    2000.

    Research output: Contribution to conferencePaperResearchpeer-review

  87. Published

    Behavioral Analysis of Smooth Pursuit Eye Movements for Interaction. / Ramirez Gomez, Argenis; Gellersen, Hans-Werner Georg.

    2017.

    Research output: Contribution to conferencePaperResearchpeer-review

  88. Published

    Classification of Spontaneous Device Association from a Usability Perspective. / Chong, Ming Ki; Gellersen, Hans.

    2010.

    Research output: Contribution to conferencePaperResearchpeer-review

  89. Published

    Context Awareness in Systems with Limited Resources. / Van Laerhoven, Kristof; Gellersen, Hans; Cakmakci, Ozan; Coutaz, Joelle.

    2002.

    Research output: Contribution to conferencePaperResearchpeer-review

  90. Published

    Context-phonebook extending mobile phone applications with context. / Schmidt, Albrecht; Gellersen, Hans; Stuhr, Tanjev.

    2001.

    Research output: Contribution to conferencePaperResearchpeer-review

  91. Published

    Cooperative Artefacts - A Framework for Embedding Knowledge in Real World Objects. / Strohbach, Martin; Kortuem, Gerd; Gellersen, Hans.

    2005.

    Research output: Contribution to conferencePaperResearchpeer-review

  92. Published

    Cooperatively Augmenting Smart Objects with Projector-Camera Systems. / Molyneaux, David; Gellersen, Hans.

    2006. 13--14.

    Research output: Contribution to conferencePaperResearchpeer-review

  93. Published

    Demo Abstract: Spatial sensing to support interaction across devices. / Gostner, Roswitha; Gellersen, Hans.

    2007.

    Research output: Contribution to conferencePaperResearchpeer-review

  94. Published

    Demo Voodoosketch: Physical Interface Palette and Sketched Controls alongside Augmented Work Surfaces. / Block, Florian; Haller, Michael; Gellersen, Hans; Gutwin, Carl; Billinghurst, Mark.

    2007. 120--123.

    Research output: Contribution to conferencePaperResearchpeer-review

  95. Published

    Describing Sensor Data For Pervasive Prototyping and Development. / Van Laerhoven, Kristof; Gellersen, Hans; Berchtold, M.

    2005. 23--28.

    Research output: Contribution to conferencePaperResearchpeer-review

  96. Published

    Developing User Interfaces for Wearable Computers: Don't Stop to Point and Click. / Gellersen, Hans; Schmidt, Albrecht; Beigl, Michael; Thate, O.

    2000.

    Research output: Contribution to conferencePaperResearchpeer-review

  97. Published

    Enabling Implicit Human Computer Interaction: A Wearable RFID-Tag Reader. / Gellersen, Hans; Schmidt, Albrecht; Merz, Christian.

    2000.

    Research output: Contribution to conferencePaperResearchpeer-review

  98. Published

    Extending Mobile Devices with Spatially Arranged Gateways to Pervasive Services. / Guinard, Dominique; Streng, Sara; Gellersen, Hans.

    2007.

    Research output: Contribution to conferencePaperResearchpeer-review

  99. Published

    EyeGrip as a tool for assessing dementia. / Mardanbegi, Diako; Jalaliniya, Shahram; Gellersen, Hans-Werner Georg; Crawford, Trevor Jeremy; Sawyer, Peter Harvey.

    2017.

    Research output: Contribution to conferencePaperResearchpeer-review

  100. Published

    Fair Dice: A Tilt and Motion-Aware Cube with a Conscience. / Van Laerhoven, Kristof; Gellersen, Hans.

    2006. 66--70.

    Research output: Contribution to conferencePaperResearchpeer-review

  101. Published

    GazeBall: Leveraging Natural Gaze Behavior for Continuous Re-calibration in Gameplay. / Ramirez Gomez, Argenis; Gellersen, Hans-Werner Georg.

    2017.

    Research output: Contribution to conferencePaperResearchpeer-review

  102. Published

    Integrating spatial information in a user interface. / Gostner, Roswitha; Kortuem, Gerd; Gellersen, Hans.

    2007.

    Research output: Contribution to conferencePaperResearchpeer-review