Aarhus University Seal

Hans Gellersen

  1. 2023
  2. Published
    GE-Simulator: An Open-Source Tool for Simulating Real-Time Errors for HMD-based Eye Trackers. / Sidenmark, Ludwig; Lystbæk, Mathias N.; Gellersen, Hans.
    Proceedings of the 2023 Symposium on Eye Tracking Research and Applications. ed. / Stephen N. Spencer. New York: Association for Computing Machinery, 2023. p. 1-6 8.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  3. Accepted/In press
    Classifying Head Movements to Separate Head-Gaze and Head Gestures as Distinct Modes of Input. / Hou, Bashing James; Newn, Joshua; Sidenmark, Ludwig et al.
    CHI 2023 - Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. 2023. 253.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  4. Accepted/In press
    Speech-Augmented Cone-of-Vision for Exploratory Data Analysis. / Bovo, Riccardo; Giunchi, Daniele; Sidenmark, Ludwig et al.
    CHI 2023 - Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. 2023. 162.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  5. Accepted/In press
    Vergence Matching: Inferring Attention to Objects in 3D Environments for Gaze-Assisted Selection. / Sidenmark, Ludwig; Clarke, Christopher; Newn, Joshua et al.
    CHI 2023 - Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, 2023. 257.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  6. Published
    A Fitts’ Law Study of Gaze-Hand Alignment for Selection in 3D User Interfaces. / Wagner, Uta; Lystbæk, Mathias Nørhede; Manakhov, Pavel et al.
    CHI 2023 - Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, 2023. 252.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  7. Published
    Partially Blended Realities: Aligning Dissimilar Spaces for Distributed Mixed Reality Meetings. / Grønbæk, Jens Emil; Pfeuffer, Ken; Velloso, Eduardo et al.
    CHI 2023 - Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, 2023. 456.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  8. 2022
  9. Published
    Sensing with Earables: A Systematic Literature Review and Taxonomy of Phenomena. / Röddiger, Tobias; Clarke, Christopher; Breitling, Paula et al.
    In: Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, Vol. 6, No. 3, 135, 30.09.2022, p. 1-57.

    Research output: Contribution to journal/Conference contribution in journal/Contribution to newspaperJournal articleResearchpeer-review

  10. Published
    Exploring Gaze for Assisting Freehand Selection-based Text Entry in AR. / Lystbæk, Mathias N.; Pfeuffer, Ken; Grønbæk, Jens Emil Sloth et al.
    In: Proceedings of the ACM on Human-Computer Interaction, Vol. 6, No. ETRA, 141, 05.2022.

    Research output: Contribution to journal/Conference contribution in journal/Contribution to newspaperJournal articleResearchpeer-review

  11. Published
    Gaze-Hand Alignment: Combining Eye Gaze and Mid-Air Pointing for Interacting with Menus in Augmented Reality. / Lystbæk, Mathias Nørhede; Rosenberg, Peter; Pfeuffer, Ken et al.
    In: Proceedings of the ACM on Human-Computer Interaction, Vol. 6, No. ETRA, 145, 05.2022.

    Research output: Contribution to journal/Conference contribution in journal/Contribution to newspaperConference articleResearchpeer-review

  12. Published
    Exploring Discrete Drawing Guides to Assist Users in Accurate Mid-air Sketching in VR. / Türkmen, Rumeysa; Pfeuffer, Ken; Barrera MacHuca, Mayra Donaji et al.
    CHI 2022 - Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, 2022. 276 (Conference on Human Factors in Computing Systems - Proceedings).

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  13. 2021
  14. Published
    Gaze+Hold: Eyes-Only Direct Manipulation with Continuous Gaze Modulated by Closure of One Eye. / Ramirez Gomez, Argenis; Clarke, Christopher; Sidenmark, Ludwig et al.
    Proceedings - ETRA 2021: ACM Symposium on Eye Tracking Research and Applications, Full Papers Proceedings. Association for Computing Machinery, 2021. p. 1-12 10.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  15. Published
    Multi-user Gaze-based Interaction Techniques on Collaborative Touchscreens. / Pfeuffer, Ken; Alexander, Jason; Gellersen, Hans.
    ETRA '21 Short Papers: ACM Symposium on Eye Tracking Research and Applications, Short Papers Proceedings. ed. / Stephen N. Spencer. Association for Computing Machinery, 2021. 26 (Eye Tracking Research and Applications Symposium (ETRA)).

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  16. Published
    Radi-Eye: Hands-Free Radial Interfaces for 3D Interaction using Gaze-Activated Head-Crossing. / Sidenmark, Ludwig; Potts, Dominic ; Bapisch, Bill et al.
    CHI 2021 - Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths. Association for Computing Machinery, 2021. 740 (Conference on Human Factors in Computing Systems - Proceedings).

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  17. 2020
  18. Published
    Motion Coupling of Earable Devices in Camera View. / Clarke, Christopher; Ehrich, Peter; Gellersen, Hans.
    MUM 2020 - 19th International Conference on Mobile and Ubiquitous Multimedia, Proceedings. ed. / Jessica Cauchard; Markus Lochtefeld. New York: Association for Computing Machinery, 2020. p. 13-17 (ACM International Conference Proceeding Series).

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  19. Published
    KryptonEyed: Playing with Gaze without Looking. / Gomez, Argenis Ramirez; Gellersen, Hans.
    Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG 2020. ed. / Georgios N. Yannakakis; Antonios Liapis; Kyburz Penny; Vanessa Volz; Foaad Khosmood; Phil Lopes. Bugibba Malta : Association for Computing Machinery, 2020. 52 (ACM International Conference Proceeding Series).

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  20. Published
    BimodalGaze: Seamlessly Refined Pointing with Gaze and Filtered Gestural Head Movement. / Sidenmark, Ludwig; Mardanbegi, Diako; Ramirez Gomez, Argenis et al.
    Proceedings ETRA 2020 Full Papers - ACM Symposium on Eye Tracking Research and Applications. ed. / Stephen N. Spencer. ACM, 2020.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  21. Published
    A Comparison of post-saccadic oscillations in European-Born and China-Born British University Undergraduates. / Mardanbegi, Diako; Wilcockson, Thomas; Killick, Rebecca Claire et al.
    In: PLOS ONE, Vol. 15, No. 2, e0229177, 25.02.2020.

    Research output: Contribution to journal/Conference contribution in journal/Contribution to newspaperJournal articleResearchpeer-review

  22. Published
    More than Looking: Using Eye Movements Behind the Eyelids as a New Game Mechanic. / Ramirez Gomez, Argenis; Gellersen, Hans.
    CHI PLAY '20: Proceedings of the Annual Symposium on Computer-Human Interaction in Play. New York: Association for Computing Machinery, 2020. p. 362-373.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  23. Published
    Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality. / Sidenmark, Ludwig; Clarke, Christopher; Zhang, Xuesong et al.
    CHI 2020 - Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. New York: Association for Computing Machinery, 2020. 3376438 (Conference on Human Factors in Computing Systems - Proceedings).

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  24. 2019
  25. Published
    Eye, Head and Torso Coordination During Gaze Shifts in Virtual Reality. / Sidenmark, Ludwig; Gellersen, Hans.
    In: ACM Transactions on Computer-Human Interaction, Vol. 27, No. 1, 4, 17.12.2019.

    Research output: Contribution to journal/Conference contribution in journal/Contribution to newspaperJournal articleResearchpeer-review

  26. Published
    The Effects of Previous Error and Success in Alzheimer’s Disease and Mild Cognitive Impairment. / Crawford, Trevor; Taylor, Simon; Mardanbegi, Diako et al.
    In: Scientific Reports, Vol. 9, No. 1, 20204, 12.2019.

    Research output: Contribution to journal/Conference contribution in journal/Contribution to newspaperJournal articleResearchpeer-review

  27. Published
    Exploring the Sensed and Unexpected: Not Looking in Gaze Interaction. / Ramirez Gomez, Argenis; Gellersen, Hans.
    HTTF 2019 - Proceedings of the Halfway to the Future Symposium 2019. Association for Computing Machinery, 2019. 3363479 (ACM International Conference Proceeding Series).

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  28. Published
    Looking Outside the Box: Reflecting on Gaze Interaction in Gameplay. / Ramirez Gomez, Argenis; Gellersen, Hans.
    CHI PLAY 2019 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play. 2019. p. 625-637.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  29. Published
    Eye&Head: Synergetic Eye and Head Movement for Gaze Pointing and Selection. / Sidenmark, Ludwig; Gellersen, Hans.
    UIST 2019 - Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology. Association for Computing Machinery, 2019. p. 1161-1174.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  30. Published
    Abnormalities of saccadic eye movements in dementia due to Alzheimer's disease and mild cognitive impairment. / Wilcockson, Thomas; Mardanbegi, Diako; Xia, Baiqiang et al.
    In: Aging, Vol. 11, No. 15, 15.08.2019, p. 5389-5398.

    Research output: Contribution to journal/Conference contribution in journal/Contribution to newspaperJournal articleResearchpeer-review

  31. Published
    Monocular gaze depth estimation using the vestibulo-ocular reflex. / Mardanbegi, D.; Clarke, C.; Gellersen, H.
    Proceedings - ETRA 2019: 2019 ACM Symposium On Eye Tracking Research and Applications. ed. / Stephen N. Spencer. Association for Computing Machinery, 2019. a20 (Eye Tracking Research and Applications Symposium (ETRA)).

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  32. Published
    SaccadeMachine: Software for Analyzing Saccade Tests (Anti-Saccade and Pro-saccade). / Mardanbegi, Diako; Wilcockson, Thomas; Sawyer, Peter et al.
    Proceedings - ETRA 2019: 2019 ACM Symposium On Eye Tracking Research and Applications. Association for Computing Machinery, 2019. a72.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  33. Published
    SuperVision: Playing with Gaze Aversion and Peripheral Vision. / Ramirez Gomez, Argenis; Gellersen, Hans.
    CHI 2019 - Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, 2019.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  34. Published
    Resolving Target Ambiguity in 3D Gaze Interaction through VOR Depth Estimation. / Mardanbegi, Diako; Langlotz, Tobias; Gellersen, Hans-Werner Georg.
    CHI 2019 - Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, 2019.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  35. Published
    Subtitles in Interactive Virtual Reality: Using Gaze to Address Depth Conflicts. / Sidenmark, Ludwig; Kiefer, Nicolas; Gellersen, Hans.
    2019.

    Research output: Contribution to conferencePaperResearchpeer-review

  36. Published
    EyeSeeThrough: Unifying Tool Selection and Application in Virtual Environments. / Mardanbegi, Diako; Pfeuffer, Ken; Perzl, Alexander et al.
    26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings. IEEE, 2019. p. 474-483 8797988.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  37. Published
    Oculomotor and inhibitory control in dyslexia. / Wilcockson, Thomas; Mardanbegi, Diako; Sawyer, Peter Harvey et al.
    In: Frontiers in Systems Neuroscience, Vol. 12, 66, 08.01.2019.

    Research output: Contribution to journal/Conference contribution in journal/Contribution to newspaperJournal articleResearchpeer-review

  38. 2018
  39. Published
    Correlation between gaze and hovers during decision-making interaction. / Weill-Tessier, Pierre; Gellersen, Hans.
    Proceedings - ETRA 2018: 2018 ACM Symposium on Eye Tracking Research and Applications. ACM Press, 2018. a5.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  40. Published
    Smooth-i: smart re-calibration using smooth pursuit eye movements. / Ramirez Gomez, Argenis; Gellersen, Hans.
    Proceedings - ETRA 2018: 2018 ACM Symposium on Eye Tracking Research and Applications. ACM, 2018. a10.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  41. Published
    Effect of aging on post-saccadic oscillations. / Mardanbegi, Diako; Killick, Rebecca Claire; Wilcockson, Thomas et al.
    In: Vision Research, Vol. 143, 01.02.2018, p. 1-8.

    Research output: Contribution to journal/Conference contribution in journal/Contribution to newspaperJournal articleResearchpeer-review

  42. Published
    Touch input and gaze correlation on tablets. / Weill-Tessier, Pierre; Gellersen, Hans.
    Intelligent Decision Technologies 2017 - Proceedings of the 9th KES International Conference on Intelligent Decision Technologies, KES-IDT 2017. ed. / I. Czarnowski; R. Howlett; L. Jain. Germany: Springer Science and Business Media Deutschland GmbH, 2018. p. 287-296 (Smart Innovation, Systems and Technologies).

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  43. 2017
  44. Published
    MatchPoint: Spontaneous Spatial Coupling of Body Movement for Touchless Pointing. / Clarke, Christopher; Gellersen, Hans-Werner Georg.
    UIST 2017 - Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology. ACM, 2017. p. 179-192.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  45. Published
    Remote Control by Body Movement in Synchrony with Orbiting Widgets: an Evaluation of TraceMatch. / Clarke, Christopher; Bellino, Alessio; Abreu Esteves, Augusto Emanuel et al.
    In: Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, Vol. 1, No. 3, 01.09.2017.

    Research output: Contribution to journal/Conference contribution in journal/Contribution to newspaperJournal articleResearchpeer-review

  46. Published
    Behavioral Analysis of Smooth Pursuit Eye Movements for Interaction. / Ramirez Gomez, Argenis; Gellersen, Hans-Werner Georg.
    2017.

    Research output: Contribution to conferencePaperResearchpeer-review

  47. Published
    GazeBall: Leveraging Natural Gaze Behavior for Continuous Re-calibration in Gameplay. / Ramirez Gomez, Argenis; Gellersen, Hans-Werner Georg.
    2017.

    Research output: Contribution to conferencePaperResearchpeer-review

  48. Published
    PSOVIS: An interactive tool for extracting post-saccadic oscillations from eye movement data. / Mardanbegi, Diako; Wilcockson, Thomas; Xia, Baiqiang et al.
    2017.

    Research output: Contribution to conferencePaperResearchpeer-review

  49. Published
    EyeGrip as a tool for assessing dementia. / Mardanbegi, Diako; Jalaliniya, Shahram; Gellersen, Hans-Werner Georg et al.
    2017.

    Research output: Contribution to conferencePaperResearchpeer-review

  50. Published
    Motion Correlation: Selecting Objects by Matching Their Movement: Selecting Objects by Matching Their Movement. / Velloso, Eduardo; Carter, Marcus; Newn, Joshua et al.
    In: ACM Transactions on Computer-Human Interaction, Vol. 24, No. 3, 22.07.2017.

    Research output: Contribution to journal/Conference contribution in journal/Contribution to newspaperJournal articleResearchpeer-review

  51. Published
    Look together: using gaze for assisting co-located collaborative search. / Zhang, Yanxia; Pfeuffer, Ken; Chong, Ming Ki et al.
    In: Personal and Ubiquitous Computing, Vol. 21, No. 1, 01.02.2017, p. 173-186.

    Research output: Contribution to journal/Conference contribution in journal/Contribution to newspaperJournal articleResearchpeer-review

  52. 2016
  53. Published
    GazeArchers: playing with individual and shared attention in a two-player look&shoot tabletop game. / Pfeuffer, Ken; Alexander, Jason; Gellersen, Hans.
    MUM 2016 - 15th International Conference on Mobile and Ubiquitous Multimedia, Proceedings. ACM, 2016. p. 213-216.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  54. Published
    Gaze and touch interaction on tablets. / Pfeuffer, Ken; Gellersen, Hans.
    UIST 2016 - Proceedings of the 29th Annual Symposium on User Interface Software and Technology. ACM, 2016. p. 301-311 (UIST '16).

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  55. Published
    TraceMatch: a computer vision technique for user input by tracing of animated controls. / Clarke, Christopher; Bellino, Alessio; Abreu Esteves, Augusto Emanuel et al.
    UbiComp 2016 - Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing. ACM, 2016. p. 298-303.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  56. Published
    Monitoring dementia with automatic eye movements analysis. / Zhang, Yanxia; Wilcockson, Thomas; Kim, Kwang In et al.
    Intelligent Decision Technologies 2016 - Proceedings of the 8th KES International Conference on Intelligent Decision Technologies, KES-IDT 2016. ed. / Ireneusz Czarnowski; Alfonso Mateos Caballero; Robert J. Howlett; Lakhmi C. Jain. Springer, 2016. p. 299-309 (Smart Innovation, Systems and Technologies).

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  57. Published
    Three-point interaction: combining bi-manual direct touch with gaze. / Simeone, Adalberto L.; Bulling, Andreas; Alexander, Jason et al.
    AVI 2016 - Proceedings of the 2016 International Working Conference on Advanced Visual Interfaces. ACM, 2016. p. 168-175.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  58. Published
    AmbiGaze: direct control of ambient devices by gaze. / Velloso, Eduardo; Wirth, Markus; Weichel, Christian et al.
    DIS 2016 - Proceedings of the 2016 ACM Conference on Designing Interactive Systems: Fuse. ACM, 2016. p. 812-817.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  59. Published
    Partially-indirect Bimanual Input with Gaze, Pen, and Touch for Pan, Zoom, and Ink Interaction. / Pfeuffer, Ken; Alexander, Jason; Gellersen, Hans.
    CHI 2016 - Proceedings, 34th Annual CHI Conference on Human Factors in Computing Systems. ACM Press, 2016. p. 2845-2856.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  60. Published
    Gaussian processes as an alternative to polynomial gaze estimation functions. / Sesma-Sanchez, Laura; Zhang, Yanxia; Bulling, Andreas et al.
    Proceedings - ETRA 2016: 2016 ACM Symposium on Eye Tracking Research and Applications. ACM, 2016. p. 229-232.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  61. Published
    How do you look at what you touch?: a study of touch interaction and gaze correlation on tablets. / Weill-Tessier, Pierre; Turner, Jayson Patrick; Gellersen, Hans-Werner Georg.
    Proceedings - ETRA 2016: 2016 ACM Symposium on Eye Tracking Research and Applications. ACM, 2016. p. 329-330.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  62. 2015
  63. Published
    Gaze-shifting: direct-indirect input with pen and touch modulated by gaze. / Pfeuffer, Ken; Alexander, Jason; Chong, Ming Ki et al.
    UIST '15 Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology. ACM, 2015. p. 373-383.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  64. Published
    ReForm: integrating physical and digital design through bidirectional fabrication. / Weichel, Christian; Hardy, John; Alexander, Jason et al.
    UIST '15 Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology. ACM, 2015. p. 93-102.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  65. Published
    The feet in human--computer interaction: a survey of foot-based interaction. / Velloso, Eduardo; Schmidt, Dominik; Alexander, Jason et al.
    In: ACM Computing Surveys, Vol. 48, No. 2, 01.11.2015, p. 1-35.

    Research output: Contribution to journal/Conference contribution in journal/Contribution to newspaperJournal articleResearchpeer-review

  66. Published
    Arcade+: A Platform for Public Deployment and Evaluation of Multi-Modal Games. / Velloso, Eduardo; Oechsener, Carl; Sachmann, Katharina et al.
    CHI PLAY '15. ACM, 2015. p. 271-275.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  67. Published
    A collaborative gaze aware information display. / Pfeuffer, Ken; Zhang, Yanxia; Gellersen, Hans-Werner Georg.
    UbiComp/ISWC'15 Adjunct. ACM, 2015. p. 389-391.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  68. Published
    An empirical investigation of gaze selection in mid-air gestural 3D manipulation. / Velloso, Eduardo; Turner, Jayson; Alexander, Jason et al.
    Human-Computer Interaction – INTERACT 2015. ed. / Julio Abascal; Simone Barbosa; Mirko Fetter; Tom Gross; Philippe Palanque; Marco Winckler. Springer International Publishing AG, 2015. p. 315-330 (Lecture Notes in Computer Science).

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  69. Published
    Gaze+touch vs. touch: what’s the trade-off when using gaze to extend touch to remote displays? / Pfeuffer, Ken; Alexander, Jason Mark; Gellersen, Hans-Werner Georg.
    Human-Computer Interaction -- INTERACT 2015. ed. / Julio Abascal; Simone Barbosa; Mirko Fetter; Tom Gross; Philippe Palanque; Marco Winckler. Springer International Publishing AG, 2015. p. 349-367.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  70. Published
    Interactions under the desk: a characterisation of foot movements for input in a seated position. / Velloso, Eduardo; Alexander, Jason; Bulling, Andreas et al.
    Human-Computer Interaction – INTERACT 2015. ed. / Julio Abascal; Simone Barbosa; Mirko Fetter; Tom Gross; Philippe Palanque; Marco Winckler. Springer International Publishing AG, 2015. p. 384-401 (Lecture Notes in Computer Science).

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  71. Published
    Orbits: enabling gaze interaction in smart watches using moving targets. / Abreu Esteves, Augusto Emanuel; Velloso, Eduardo; Bulling, Andreas et al.
    UbiComp/ISWC'15 Adjunct. ACM, 2015. p. 419-422.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  72. Published
    Select and apply: understanding how users act upon objects across devices. / Simeone, Adalberto; Chong, Ming Ki; Sas, Corina et al.
    In: Personal and Ubiquitous Computing, Vol. 19, No. 5-6, 01.08.2015, p. 881-896.

    Research output: Contribution to journal/Conference contribution in journal/Contribution to newspaperJournal articleResearchpeer-review

  73. Published
    Connecting devices for collaborative interactions. / Jokela, Tero; Chong, Ming Ki; Lucero, Andrés et al.
    In: interactions, Vol. 22, No. 4, 01.07.2015, p. 39-43.

    Research output: Contribution to journal/Conference contribution in journal/Contribution to newspaperJournal articleResearchpeer-review

  74. Published
    The body language of fear: fearful nonverbal signals in survival-horror games. / Velloso, Eduardo; Löhnert, Thomas; Gellersen, Hans.
    Proceedings of DiGRAA 2015 Conference. Digital Games Research Association - DiGRA, 2015.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  75. Published
    Connected tools in digital design. / Weichel, Christian; Alexander, Jason; Karnik, Abhijit et al.
    In: IEEE Pervasive Computing, Vol. 14, No. 2, 01.04.2015, p. 18-21.

    Research output: Contribution to journal/Conference contribution in journal/Contribution to newspaperJournal articleResearchpeer-review

  76. Published
    Substitutional reality: using the physical environment to design virtual reality experiences. / Simeone, Adalberto L.; Velloso, Eduardo; Gellersen, Hans.
    Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. ACM, 2015. p. 3307-3316.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  77. Published
    The royal corgi: exploring social gaze interaction for immersive gameplay. / Vidal, Melodie; Bismuth, Remi; Bulling, Andreas et al.
    Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. ACM, 2015. p. 115-124.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  78. Published
    Gaze+RST: integrating Gaze and multitouch for remote Rotate-Scale-Translate tasks. / Turner, Jayson; Alexander, Jason; Bulling, Andreas et al.
    CHI '15 Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. ACM, 2015. p. 4179-4188.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  79. Published
    Gaze-supported gaming: MAGIC techniques for first person shooters. / Velloso, Eduardo; Fleming, Amy; Alexander, Jason et al.
    CHI PLAY '15 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. ACM, 2015. p. 343-347.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  80. Published
    Orbits: gaze interaction for smart watches using smooth pursuit eye movements. / Abreu Esteves, Augusto; Velloso, Eduardo; Bulling, Andreas et al.
    UIST '15 Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology. ACM, 2015. p. 457-466.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  81. Published
    SPATA: Spatio-tangible tools for fabrication-aware design. / Weichel, Christian; Alexander, Jason; Karnik, Abhijit et al.
    TEI '15 Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction. ACM, 2015. p. 189-196.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  82. 2014
  83. Published
    Gaze-touch: combining gaze with multi-touch for interaction on the same surface. / Pfeuffer, Ken; Alexander, Jason; Chong, Ming Ki et al.
    UIST '14 Proceedings of the 27th annual ACM symposium on User interface software and technology. ACM, 2014. p. 509-518.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  84. Published
    Pursuits: spontaneous eye-based interaction for dynamic interfaces. / Vidal, Mélodie; Bulling, Andreas; Gellersen, Hans.
    In: SIGMOBILE Mobile Computing and Communications Review, Vol. 18, No. 4, 01.10.2014, p. 8-10.

    Research output: Contribution to journal/Conference contribution in journal/Contribution to newspaperJournal articleResearchpeer-review

  85. Published
    A revolution in the making [Guest editors' introduction]. / Hodges, Steve; Hartmann, Bjorn; Gellersen, Hans et al.
    In: IEEE Pervasive Computing, Vol. 13, No. 3, 01.07.2014, p. 18-21.

    Research output: Contribution to journal/Conference contribution in journal/Contribution to newspaperJournal articleResearchpeer-review

  86. Published
    Feet movement in desktop 3D interaction. / Simeone, Adalberto L.; Velloso, Eduardo; Alexander, Jason et al.
    3D User Interfaces (3DUI), 2014 IEEE Symposium on. IEEE , 2014. p. 71-74.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  87. Published
    MixFab: a mixed-reality environment for personal fabrication. / Weichel, Christian; Lau, Manfred; Kim, David et al.
    CHI '14 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, 2014. p. 3855-3864.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  88. Published
    Cross-device gaze-supported point-to-point content transfer. / Turner, Jayson; Bulling, Andreas; Alexander, Jason et al.
    ETRA '14 Proceedings of the Symposium on Eye Tracking Research and Applications. ACM, 2014. p. 19-26.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  89. Published
    A survey of user interaction for spontaneous device association. / Chong, Ming Ki; Mayrhofer, Rene; Gellersen, Hans.
    In: ACM Computing Surveys, Vol. 47, No. 1, 2014.

    Research output: Contribution to journal/Conference contribution in journal/Contribution to newspaperJournal articleResearchpeer-review

  90. Published
    EyePlay: applications for gaze in games. / Turner, Jayson; Velloso, Eduardo; Gellersen, Hans et al.
    Proceedings of the First ACM SIGCHI Annual Symposium on Computer-human Interaction in Play. ACM, 2014. p. 465-468.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  91. Published
    GazeHorizon: enabling passers-by to interact with public displays by gaze. / Zhang, Yanxia; Müller, Jörg; Chong, Ming Ki et al.
    Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp '14). ACM, 2014. p. 559-563.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  92. Published
    Pupil-canthi-ratio: a calibration-free method for tracking horizontal gaze direction. / Zhang, Yanxia; Bulling, Andreas; Gellersen, Hans.
    AVI '14 Proceedings of the 2014 International Working Conference on Advanced Visual Interfaces. ACM, 2014. p. 129-132.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  93. 2013
  94. Published
    Eye Drop: an interaction concept for gaze-supported point-to-point content transfer. / Turner, Jayson; Bulling, Andreas; Alexander, Jason et al.
    MUM '13 Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia. ACM, 2013.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  95. Published
    QRS complex detection using centered cumulative sums of squares. / Alkhaldi, T.; Mihaylova, L.; Gellersen, H.
    Signal Processing: Algorithms, Architectures, Arrangements, and Applications (SPA), 2013. IEEE , 2013. p. 168-171.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  96. Published
    Cooperative Augmentation of Mobile Smart Objects with Projected Displays. / Molyneaux, David; Gellersen, Hans; Finney, Joseph.
    In: ACM Transactions on Interactive Intelligent Systems (TiiS), Vol. 3, No. 2, 01.07.2013.

    Research output: Contribution to journal/Conference contribution in journal/Contribution to newspaperJournal articleResearchpeer-review

  97. Published
    AffectCam: arousal- augmented sensecam for richer recall of episodic memories. / Sas, Corina; Fratczak, Thomasz; Rees, Matthew et al.
    CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI EA '13). ACM, 2013. p. 1041-1046.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  98. Published
    AutoBAP: automatic coding of body action and posture units from wearable sensors. / Velloso, Eduardo; Bulling, Andreas; Gellersen, Hans.
    Proceedings of the 5th International Conference on Affective Computing and Intelligent Interaction (ACII’13). IEEE , 2013. p. 135-140.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  99. Published
    Enclosed: A Component-Centric Interface for Designing Prototype Enclosures. / Weichel, Christian; Lau, Manfred; Gellersen, Hans.
    Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction (TEI '13). ACM, 2013. p. 215-218.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  100. Published
    EyeContext: Recognition of High-level Contextual Cues from Human Visual Behaviour. / Bulling, Andreas; Weichel, Christian; Gellersen, Hans.
    Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '13). ACM, 2013. p. 305-308.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  101. Published
    Eye pull, eye push: moving objects between large screens and personal devices with gaze and touch. / Turner, Jayson; Alexander, Jason; Bulling, Andreas et al.
    Human-Computer Interaction – INTERACT 2013. ed. / Paula Kotzé; Gary Marsden; Gitte Lindgaard; Janet Wesson; Marco Winckler. Springer, 2013. p. 170-186 (Lecture Notes in Computer Science).

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  102. Published
    How Groups of Users Associate Wireless Devices. / Chong, Ming Ki; Gellersen, Hans.
    Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '13). ACM, 2013. p. 1559.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  103. Published
    MotionMA: Motion Modelling and Analysis by Demonstration. / Velloso, Eduardo; Bulling, Andreas; Gellersen, Hans.
    Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '13). ACM, 2013. p. 1309-1318.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  104. Published
    Personal clipboards for individual copy-and-paste on shared multi-user surfaces. / Schmidt, Dominik; Sas, Corina; Gellersen, Hans.
    CHI '13 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, 2013. p. 3335-3344.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  105. Published
    Pursuit calibration: making gaze calibration less tedious and more flexible. / Pfeuffer, Ken; Vidal, Melodie; Turner, Jayson et al.
    Proceedings of the 26th annual ACM symposium on User interface software and technology (UIST '13). ACM, 2013. p. 261-270.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  106. Published
    Pursuits: spontaneous interaction with displays based on smooth pursuit eye movement and moving targets. / Vidal, Mélodie; Bulling, Andreas; Gellersen, Hans.
    UbiComp '13 The 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing. ACM, 2013. p. 439-448 (UbiComp '13).

    Research output: Contribution to book/anthology/report/proceedingBook chapterResearchpeer-review

  107. Published
    Qualitative activity recognition of weight lifting exercises. / Velloso, Eduardo; Bulling, Andreas; Gellersen, Hans et al.
    Proceedings of the 4th Augmented Human International Conference. ACM, 2013. p. 116-123.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  108. Published
    SideWays: a gaze interface for spontaneous interaction with situated displays. / Zhang, Yanxia; Bulling, Andreas; Gellersen, Hans.
    Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '13). ACM, 2013. p. 851-860.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  109. 2012
  110. Published
    Wearable eye tracking for mental health monitoring. / Vidal, Melodie; Turner, Jayson; Bulling, Andreas et al.
    In: Computer Communications, Vol. 35, No. 11, 15.06.2012, p. 1306-1311.

    Research output: Contribution to journal/Conference contribution in journal/Contribution to newspaperJournal articleResearchpeer-review

  111. Published
    Virtual lifeline: Multimodal sensor data fusion for robust navigation in unknown environments. / [No Value], Widyawan; Pirkl, Gerald; Munaretto, Daniele et al.
    In: Pervasive and Mobile Computing, Vol. 8, No. 3, 01.06.2012, p. 388-401.

    Research output: Contribution to journal/Conference contribution in journal/Contribution to newspaperJournal articleResearchpeer-review

  112. Published
    Novel Interactions on the Keyboard. / Gellersen, H.; Block, F.
    In: Computer, Vol. 45, No. 4, 01.04.2012, p. 36-40.

    Research output: Contribution to journal/Conference contribution in journal/Contribution to newspaperJournal articleResearchpeer-review

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