Computer Science
Consumption Behavior
100%
Consumer Choice
50%
Creating Persona
50%
Innovation Diffusion
50%
Qualitative Data Analysis
50%
Development Process
50%
Semistructured Interview
50%
Stakeholder Interview
25%
Level Acceptance
25%
Diffusion Theory
25%
Stakeholder Group
25%
Involved Stakeholder
25%
Individual Level
25%
Conceptual Model
25%
Relative Advantage
25%
Acceptance Rate
25%
Behavioral Research
16%
Actual Behavior
16%
Social Sciences
Green Innovation
50%
Persona Development
50%
Qualitative Research
33%
Qualitative Research Method
33%
Behavioral Research
16%
Semi-Structured Interview
16%
Renewable Energy
16%
Land Use
16%
Renewable Energy Source
16%
Earth and Planetary Sciences
Environmental Impact Assessment
100%
Literature Review
50%
Literature Reviews
50%
Sustainable Consumption
5%