Projects per year
Personal profile
Keywords
- Computer games
- Identity
- Multimediality/cross-mediality
- Transmedia storytelling
- Gender
- Popular culture
- Media
- Qualitative methods
- Reception analysis/reception research
- Fan studies
- Digital aesthetics
Areas of expertise
- Digital games
- Gender
- Popular culture
- Transmediality
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- 1 Similar Profiles
Projects
- 4 Finished
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IGNITE. Design Thinking and Making the the Arts and Sciences
Schreibman, S. (PI) & Toft-Nielsen, C. (Participant)
02/04/2018 → 31/07/2020
Project: Research
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Gameful & playful higher education
Toft-Nielsen, C. & Nørgård, R. T.
01/11/2017 → 01/12/2019
Project: Research
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Educational design & technology
Papadopoulos, P. M. (Project coordinator), Dalsgaard, C. (Participant), Nørgård, R. T. (Participant), Masoumi, D. (Participant), Caviglia, F. (Participant), Toft-Nielsen, C. (Participant) & Natsis, A. (Participant)
01/01/2015 → 31/12/2018
Project: Research
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Øget fleksibilitet i masterforløb
Klysner, H. (Project manager), Dalsgaard, C. (Participant), Larsen, A. H. (Participant) & Toft-Nielsen, C. (Participant)
01/08/2014 → 31/08/2016
Project: Research
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The Hauntology of Communism in an Estonian Computer Role-playing Game
Toft-Nielsen, C., 2025, (Accepted/In press) Replaying Communism: Memories of Soviet Occupation in European Media and Culture. Memory, Heritage and Public History in Central and Eastern EuropeResearch output: Contribution to book/anthology/report/proceeding › Book chapter › Research › peer-review
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Blotlagt: En kærlighedserklæring til de udskældte genrer
Toft-Nielsen, C., Jun 2024, In: 16:9.Research output: Contribution to journal/Conference contribution in journal/Contribution to newspaper › Literature review › Communication
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Gendered gaming spaces: Investigating gender-technology relations amongst adult gamers.
Toft-Nielsen, C., 2024, (Submitted) In: Cultural Sociology.Research output: Contribution to journal/Conference contribution in journal/Contribution to newspaper › Journal article › Research › peer-review
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Gaming as technological mastery and struggle. Technology as a prism for understanding gender and gaming
Toft-Nielsen, C., 17 Aug 2023. 25 p.Research output: Contribution to conference › Paper › Research › peer-review
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Mediating merchandise, female fan resistance and sites of struggle in Disney's Star Wars franchise
Toft-Nielsen, C., 6 May 2023.Research output: Contribution to conference › Paper › Research › peer-review
Activities
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Gendered Digital Spaces. Investigating gender-technology relations amongst adult gamers
Toft-Nielsen, C. (Lecturer)
27 Sept 2024Activity: Presentations, memberships, ownership and other activities › Lecture and oral contribution
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Cultural Sociology (Journal)
Toft-Nielsen, C. (Reviewer)
10 Apr 2024Activity: Publication peer-review and editorial work types › Peer review of manuscripts › Research
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Eludamos Journal of Computer Game Culture (Journal)
Toft-Nielsen, C. (Reviewer)
6 Mar 2024Activity: Publication peer-review and editorial work types › Peer review of manuscripts › Research
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Convergence: The International Journal of Research into New Media Technologies (Journal)
Toft-Nielsen, C. (Reviewer)
27 Feb 2024Activity: Publication peer-review and editorial work types › Peer review of manuscripts › Research
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Cultural Sociology (Journal)
Toft-Nielsen, C. (Reviewer)
20 Sept 2023Activity: Publication peer-review and editorial work types › Peer review of manuscripts › Research
Press/Media
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»At være i Mariehaven er ligesom at få en indsprøjtning med kærlighed, og det er vi blevet dybt afhængige af«
01/06/2019
1 Media contribution
Press/Media: Press / Media
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