Mathematics
Integer
100%
Polynomial
75%
Polynomial Time
75%
Worst Case
70%
Nash Equilibrium
66%
Open Problem
62%
Linear Programming
62%
Coin Toss
50%
Truth Table
50%
Robertson
50%
Optimal Strategy
50%
Linear Time
50%
Fast Algorithm
50%
Probability Theory
50%
Multiplicative
50%
Threshold Function
44%
Stochastic Game
37%
Minimax Strategy
37%
Binary Representation
31%
Boolean Function
27%
Algorithm
25%
Numerical Analysis
25%
Hitting Set
25%
Equivalence Test
25%
Tie Breaking
25%
Approximates
25%
Equivalence Class
25%
Statistical Test
25%
Approximate Solution
25%
Texas Hold Em
25%
Approximability
25%
Numerical Computation
25%
Dynamic Algorithms
25%
Finite Sequence
25%
Run Test
25%
Black Box
25%
Abelian Group
25%
Upper Bound
20%
Bounds
16%
Number
16%
Line Program
12%
Traveling Salesman Problem
12%
Straight Line
12%
Derandomization
12%
Binary Decision
12%
Natural Generalization
12%
Markov Decision Process
12%
Rational Number
12%
Apply It
12%
Real Number
12%
Computer Science
Polynomial Time
91%
Markov Decision Process
58%
Secret Sharing
50%
Randomized Algorithm
50%
Complexity Class
50%
Policy Iteration
50%
Traveling Salesman Problem
50%
Exact Algorithm
50%
Fundamental Problem
50%
Truth Table
50%
Optimal Strategy
50%
secret sharing scheme
37%
Binary Representation
37%
Nash Equilibrium
37%
Boolean Function
37%
Approximation (Algorithm)
25%
Algorithms
25%
Extensive Form Game
25%
Data Structure
25%
User Behavior
25%
Approximation Algorithms
25%
Communication Complexity
25%
Cryptographic Protocol
25%
Individual User
25%
Fast Algorithm
25%
Rational Number
25%
And-States
25%
Privacy Concern
25%
Circuit Complexity
25%
Strongest Result
25%
Polynomial Degree
25%
Perfect Information
25%
Real Number
25%
Computational Geometry
25%
Continuous Time
25%
Working Set
25%
Computer Science
25%
Solution Concept
25%
Iterations
16%
Polynomial Algorithm
16%
Simplex
16%
Decision Node
12%
Directed Graphs
12%
Linear Programming
12%
Linear Program
12%
Social Network
12%
User Behaviour Analysis
12%
Uniform Distribution
12%
Exponential Complexity
12%
Behavior Pattern
12%
Engineering
Strategic Form
50%
Iteration Algorithm
50%
Policy Iteration
43%
Perfect Equilibrium
37%
Reachability
25%
Extremal
25%
Graphical Game
25%
Software Service
25%
Computational Complexity
25%
Distinct Element
25%
Additional Space
25%
Computational Power
25%
Black Box
25%
Individual User
25%
Simplex
14%
Markov Decision Process
12%
Pure Strategy
12%
Great Importance
12%
Real Data
12%
Technical Challenge
12%
Perfect Information
8%
Improvement Strategies
6%
Polynomial Time
6%