Andreas Fender

  1. 2018
  2. Submitted

    Optimal Placement of Virtual Content in Physical Space. / Fender, Andreas.

    2018. 176 p.

    Research output: Book/anthology/dissertation/reportPh.D. thesisResearch

  3. Published

    OptiSpace : Automated Placement of Interactive 3D Projection Mapping Content. / Fender, Andreas; Herholz, Philipp; Alexa, Marc; Müller, Jörg.

    Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. ACM New York, NY, USA : Association for Computing Machinery, 2018. p. 269:1--269:11 269.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  4. In preparation

    Velt: A Framework for Multi RGB-D Camera Systems. / Fender, Andreas.

    Submitted. 2018.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  5. 2017
  6. Published

    HeatSpace : Automatic Placement of Displays by Empirical Analysis of User Behavior. / Fender, Andreas; Lindlbauer, David; Herholz, Philipp; Alexa, Marc; Müller, Jörg.

    Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology. New York, NY, USA : Association for Computing Machinery, 2017. p. 611-621.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  7. Published

    MeetAlive: Room-Scale Omni-Directional Display System for Multi-User Content and Control Sharing. / Fender, Andreas Rene; Benko, Hrvoje; Wilson, Andy.

    Proceedings of the 2017 ACM International Conference on Interactive Surfaces and Spaces. New York, NY, USA : Association for Computing Machinery, 2017. p. 106-115.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  8. 2016
  9. Published

    HandyFeet : Social Bodily Play Via Split Control of a Human Puppet's Limbs. / Mitchell, Robb; Fender, Andreas; Mueller, Florian 'Floyd'.

    PROCEEDINGS OF THE TENTH ANNIVERSARY CONFERENCE ON TANGIBLE EMBEDDED AND EMBODIED INTERACTION (TEI16). Association for Computing Machinery, 2016. p. 506-511.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review

  10. 2015
  11. Published

    Creature Teacher : A Performance-Based Animation System for Creating Cyclic Movements. / Fender, Andreas; Müller, Jörg; Lindlbauer, David .

    Proceedings of the 3rd ACM Symposium on Spatial User Interaction, SUI '15. Association for Computing Machinery, 2015. p. 113-122.

    Research output: Contribution to book/anthology/report/proceedingArticle in proceedingsResearchpeer-review