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Computer games (game based learning, gamification, Motivation, psychological effects), Consumer behaviour (Popular science, sustainable beaviors, worry discourses), Media industry, Neuropsychology (Technology and the brain), Pedagogical psychology (learning through media), Philosophy of social science, Social psychology (Attitude formation, Behvaioral economics), Studies of science and technology (media psychology)
Anthropological psychology (specific to humans), Culture and organisation, Experimental economics, Game theory, Health economics, Psychology of Work and Organisations, Psychology of cognition, Psychology of emotions, Psychophysiology (hormones, immune system etc), Qualitative methods, Quantitative Methods, Religion and cognition, Rituals, Social cohesion, Social psychology, Working/organisational psychology