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Data protection, Internet (Digital Sociology), Machine learning , Media industry (Internet industry), Mobile systems and interfaces, Quantitative Methods (Computational Social Science)
Biostatistics, Clinical psychology - adults (Electronic health Records), Machine learning , Narrativity/storytelling, Sequential Analysis, Statistical genetics, Statistical signal processing (Natural Language Processing)
Anthropology (Denmark, Europe, Scandinavian), Ethnographic films (Film, Multimodal Anthropology, Podcasting), Religion and politics (Dialogue, Diapraxis, Religious Encounters), Urban planning (Architecture, Design Strategy, Socially Sustainable Urban Design Strategies)
Film aesthetics (Style analysis), Film analysis (Cognitive Film Theory), Neuropsychology (Electrophysiology, Neuroaesthetics)
Computer games (game based learning, gamification, Motivation, psychological effects), Consumer behaviour (Popular science, sustainable beaviors, worry discourses), Media industry, Neuropsychology (Technology and the brain), Pedagogical psychology (learning through media), Philosophy of social science, Social psychology (Attitude formation, Behvaioral economics), Studies of science and technology (media psychology)