Art, Culture and Media

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  1. Lieberoth, Andreas

    Computer games (game based learning, gamification, Motivation, psychological effects), Consumer behaviour (Popular science, sustainable beaviors, worry discourses), Media industry, Neuropsychology (Technology and the brain), Pedagogical psychology (learning through media), Philosophy of social science, Social psychology (Attitude formation, Behvaioral economics), Studies of science and technology (media psychology)

    • Heimann, Katrin

      Film aesthetics (Style analysis), Film analysis (Cognitive Film Theory), Neuropsychology (Electrophysiology, Neuroaesthetics)

      • Bechmann, Anja

        Data protection, Internet (Digital Sociology), Machine learning , Media industry (Internet industry), Mobile systems and interfaces, Quantitative Methods (Computational Social Science)