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Art, Culture and Media › Computer Games, Digital Art and Culture › Virtual reality, augmented reality, interactive space

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  1. Mygind, Sarah

    Virtual reality, augmented reality, interactive space, Books as a medium (including digital literature) (Bog-objekter, Bogens materialitet, Boghistorie, Publishing studies), Childrens literature, Digital aesthetics, Digital literature, narration/storytelling, hypertext, net literature, Literary institutions (Kulturkritik, Publishing studies), Multimediality/cross-mediality (Adaptation , Transmedia storytelling, Transmedia worldbuilding), Text theory and analysis, The literary market (Book History, Publishing studies)