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Computers (Digital Audio), Digital music and sound (Music Notation and its Structure), Digital sound and music, Ear-nose-throat (Psychoacoustics), Signal processing of sound
Augmented reality (media facades, mobile applications, Smart Cities, Urban media), Computer Games, Digital Art and Culture, Digital Media, Digital and physical spaces (New interaction technologies, Social interaction), Forms of interaction (iPhone, mobile ecologies, new forms of interaction, Urban interactions), Gender and technology (children and mobile/cell phones, children's popular culture, Facebook, social media, tweens), Globalisation, technology (Hyperlocal news), Interaction design (new interaction technologies), Interactive rooms, buildings and urban environments (interactive media facades), Mobile systems and interfaces (Asia, Japan, Keitai, mobile gaming, pervasive play, South Korea), Model-driven systems development (digital habitats, multi-disciplinary models for design), Models and logic for interactive systems, Pervasive computing interaction (children, play and games), Robots (children and technology), Spatial IT (GPS, Internet of Things, location-based services, social spaces), Theories on use and interaction (computer semiotics), Urban computing (Smart Cities), User participation in systems development (participatory design) (designing with children)
Design and Systems Development, Computer-supported cooperative work, Gender and technology, Globalisation, technology, IT in the health service, Innovation and IT, Organisational changes and IT, Pervasive Computing, Pervasive healthcare, Philosophy and history of technology, Research method (fieldwork, qualitative and ethnographic methods), Sociotechnical perspectives on work, management and technology, Working practise and the use of IT
Design and Systems Development, Computer Games, Digital Art and Culture, Design processes, Digital set design, Experience-oriented IT, Forms of interaction, Interaction design, Mixed reality, Multimedia, Systems development methods, User participation in systems development (participatory design), Virtual Reality
Adaptive design, Aesthetic interaction, Comprehensive technology, Design as learning, Design processes (Children and IT), Development psychology, Digital and physical spaces, Experience-oriented IT, IT support for cooperation (CSCW), Interaction design, Interactive rooms, buildings and urban environments, Pervasive Computing, Technology with learning potential, User participation in systems development (participatory design)
Anthropology, Design processes (Design processes), Ethnography (Ethnographic Fieldwork), Interaction design (Interaction design), Qualitative methods (Qualitative methods), User participation in systems development (participatory design) (Participatory Design)