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Aesthetic interaction, Computer Games, Digital Art and Culture, Digital music and sound, Experience-oriented IT, History of technology, Music
Aesthetic interaction, Digital music and sound, Experience-oriented IT, Interactive rooms, buildings and urban environments, Music from films, Signal processing of sound, Sound art, Sound culture, Sound space
Aesthetic interaction, Adaptive design, Comprehensive technology, Design as learning, Design processes (Children and IT), Development psychology, Digital and physical spaces, Experience-oriented IT, IT support for cooperation (CSCW), Interaction design, Interactive rooms, buildings and urban environments, Pervasive Computing, Technology with learning potential, User participation in systems development (participatory design)