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Art, Culture and Media › Multimedia › Digital culture and communication

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  1. Lieberoth, Andreas

    Digital culture and communication, Computer games (game based learning, gamification, Motivation, psychological effects), Consumer behaviour (Popular science, sustainable beaviors, worry discourses), Media industry, Neuropsychology (Technology and the brain), Pedagogical psychology (learning through media), Social psychology (Attitude formation, Behvaioral economics), Studies of science and technology (media psychology)