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Art, Culture and Media › Multimedia › Computer games

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  1. Lieberoth, Andreas

    Computer games (game based learning, gamification, Motivation, psychological effects), Consumer behaviour (Popular science, sustainable beaviors, worry discourses), Digital culture and communication, Media industry, Neuropsychology (Technology and the brain), Pedagogical psychology (learning through media), Social psychology (Attitude formation, Behvaioral economics), Studies of science and technology (media psychology)