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Business and economics › Marketing and Strategy › Media industry

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  1. Lieberoth, Andreas

    Media industry, Computer games (game based learning, gamification, Motivation, psychological effects), Consumer behaviour (Popular science, sustainable beaviors, worry discourses), Digital culture and communication, Neuropsychology (Technology and the brain), Pedagogical psychology (learning through media), Social psychology (Attitude formation, Behvaioral economics), Studies of science and technology (media psychology)