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Computers (Digital Audio), Digital music and sound (Music Notation and its Structure), Digital sound and music, Ear-nose-throat (Psychoacoustics), Signal processing of sound
Aesthetic interaction, Avant-garde, Contemporary art, Critique of civilisation (starting with Rousseau), Democracy and power, Digital aesthetics, Digital art, net art, software art, Digital literature, narration/storytelling, hypertext, net literature, Feminist critique of technology, Gender and technology, Ideology and attitudes, Media politics, Modern aesthetic theory, Philosophical aesthetics, Philosophy and history of technology, Recent french philosophy, Visual culture, Visual machines
Computer games (Horror, Survival horror), Film theory (Cognitive theory, Evolutionary theory), Historiography of literature, Literary genres (Apocalyptic and postapocalyptic texts, Fantasy, Gothic, Horror, Science Fiction), Philosophy of science for the humanities, Text theory and analysis (Literary Darwinism), Video genres (Horror Film)
Cultural contact (American culture), Digital literature, narration/storytelling, hypertext, net literature (Cyberpunk literature), Everyday life (American folk and consumer culture, Romantic fiction, Women in America), Fashion (19th century American women, Women in Politics), Film analysis (American movies), Identity (Asian-Americans), Literary epochs (Thomas Pynchon, US literature), Modernity (technology), Popular culture (Conspiracy culture, Disney, Marilyn Monroe), Social history (American First Ladies), USA, Visual art (American)
Computer Games, Digital Art and Culture, Design and Systems Development, Design processes, Digital set design, Experience-oriented IT, Forms of interaction, Interaction design, Mixed reality, Multimedia, Systems development methods, User participation in systems development (participatory design), Virtual Reality
Avant-garde (Fluxus, repetition, Per Kirkeby), Contemporary art (Postmodern Art), Digital museology (Virtual museums, their history and technology), Museum communication (Cybermuseology), Museums (history, layout, architecture, functions)
Digital art, net art, software art, Distributed software systems (Parallel programming), Scientific calculations (Parallel programming)
Books as a medium (including digital literature) (Bog-objekter, Bogens materialitet, Boghistorie, Publishing studies), Childrens literature, Digital aesthetics, Digital literature, narration/storytelling, hypertext, net literature, Literary institutions (Kulturkritik, Publishing studies), Multimediality/cross-mediality (Adaptation , Transmedia storytelling, Transmedia worldbuilding), Text theory and analysis, The literary market (Book History, Publishing studies), Virtual reality, augmented reality, interactive space
Contemporary art, Danish and international institutions of culture, Digital aesthetics (AI art, Artificial Intelligence), Digital art, net art, software art, Digital installations, Globalisation, History of aesthetics after 1735, Modern aesthetic theory, Multimediality/cross-mediality, Visual analysis, Visual art (Art from China, Contemporary Art, Non-Western Art), Visual art
Computer Games, Digital Art and Culture, Aesthetic analysis, Art on the internet, Avant-garde, Books as a medium (including digital literature), Climate and culture (Climate art), Computer games, Contemporary art, Digital Media, Digital aesthetics, Digital aesthetics, Digital art, net art, software art, Digital culture and communication, Digital culture, net culture, hacker culture, software culture, Digital literature, narration/storytelling, hypertext, Digital literature, narration/storytelling, hypertext, net literature, Electronic art, Hypermedia, Hypertext, Interdisciplinary aesthetics, Interface, Media, Media theory and criticism, Modern aesthetic theory, Multi-aesthetics, Multimedia, Politics of culture, Theory and History of Aesthetics, Visual art, Visual machines
Digital culture, net culture, hacker culture, software culture (aesthetic/exploratory programming, Computational Art/Artistic Research, Computational Culture, Critical Technical-Art Practice, Software Publishing, Software Studies)
Digital aesthetics, Digital installations, Drama analysis, Dramaturgy (dramaturgical models, Theatre and Drama in Education), Modern drama, Theatre analysis (Performance analysis)
Art on the internet, Digital aesthetics, Digital art, net art, software art (Critical Data Studies, Curating, Curating Data), Visual analysis