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Art, Culture and Media › Computer Games, Digital Art and Culture

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  1. Brandorff, Steffen

    Computers (Digital Audio), Digital music and sound (Music Notation and its Structure), Digital sound and music, Ear-nose-throat (Psychoacoustics), Signal processing of sound

    • Clasen, Mathias

      Computer games (Horror, Survival horror), Film theory (Cognitive theory, Evolutionary theory), Historiography of literature, Literary genres (Apocalyptic and postapocalyptic texts, Fantasy, Gothic, Horror, Science Fiction), Philosophy of science for the humanities, Text theory and analysis (Literary Darwinism), Video genres (Horror Film)

      • Dalsgaard, Inger Hunnerup

        Cultural contact (American culture), Digital literature, narration/storytelling, hypertext, net literature (Cyberpunk literature), Everyday life (American folk and consumer culture, Romantic fiction, Women in America), Fashion (19th century American women, Women in Politics), Film analysis (American movies), Identity (Asian-Americans), Literary epochs (Thomas Pynchon, US literature), Modernity (technology), Popular culture (Conspiracy culture, Disney, Marilyn Monroe), Social history (American First Ladies), USA, Visual art (American)

        • Larsen, Ane Hejlskov

          Avant-garde (Fluxus, repetition, Per Kirkeby), Contemporary art (Postmodern Art), Digital museology (Virtual museums, their history and technology), Museum communication (Cybermuseology), Museums (history, layout, architecture, functions)

          • Mygind, Sarah

            Books as a medium (including digital literature) (Bog-objekter, Bogens materialitet, Boghistorie, Publishing studies), Childrens literature, Digital aesthetics, Digital literature, narration/storytelling, hypertext, net literature, Literary institutions (Kulturkritik, Publishing studies), Multimediality/cross-mediality (Adaptation , Transmedia storytelling, Transmedia worldbuilding), Text theory and analysis, The literary market (Book History, Publishing studies), Virtual reality, augmented reality, interactive space

            • Soon, Winnie

              Digital culture, net culture, hacker culture, software culture (aesthetic/exploratory programming, Computational Art/Artistic Research, Computational Culture, Critical Technical-Art Practice, Software Publishing, Software Studies)

              • Szatkowski, Janek

                Digital aesthetics, Digital installations, Drama analysis, Dramaturgy (dramaturgical models, Theatre and Drama in Education), Modern drama, Theatre analysis (Performance analysis)