IT, Computer Science and Mathematics › Man-machine Interaction

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  1. Brynskov, Martin

    Augmented reality (media facades, mobile applications, Smart Cities, Urban media), Computer Games, Digital Art and Culture, Digital Media, Digital and physical spaces (New interaction technologies, Social interaction), Forms of interaction (iPhone, mobile ecologies, new forms of interaction, Urban interactions), Gender and technology (children and mobile/cell phones, children's popular culture, Facebook, social media, tweens), Globalisation, technology (Hyperlocal news), Interaction design (new interaction technologies), Interactive rooms, buildings and urban environments (interactive media facades), Mobile systems and interfaces (Asia, Japan, Keitai, mobile gaming, pervasive play, South Korea), Model-driven systems development (digital habitats, multi-disciplinary models for design), Models and logic for interactive systems, Pervasive computing interaction (children, play and games), Robots (children and technology), Spatial IT (GPS, Internet of Things, location-based services, social spaces), Theories on use and interaction (computer semiotics), Urban computing (Smart Cities), User participation in systems development (participatory design) (designing with children)

    • Hasse, Cathrine

      Citizen involvement, Cultural change (Cultural and social anthropology, Cultural Learning Proceses, Cultural participation, Cultural studies, Culturel Ecology, Educational anthropology, Learning, Learning-to-learn (L2L), Postphenomenology, Science Education, Technological Imaginaries, Technological Literacy, technology, Techologies in Practices, Techtrans), Culture and cognition, Tangible and embodied interaction

      • Peronard, Jean-Paul

        Innovation (Circular economy, Creativity, Interorganizational networks, Service network), Marketing theory (Consumer behavior, Globalization, International marketing, Services), Theories on use and interaction (Design, Interaction, Welfare robots)

        • Schulz, Hans-Jörg

          Computer graphics and sound (Information Visualization, Visual Analytics)