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Design and Systems Development, Comprehensive technology, Design as learning, Design processes, Experimental systems development, Forms of interaction, IT support for cooperation (CSCW), Interaction design, It-based knowledge workplace, Man-machine Interaction, Systems development methods, Theories on use and interaction, User participation in systems development (participatory design), Work, Organisation and IT
Computers (Digital Audio), Digital music and sound (Music Notation and its Structure), Digital sound and music, Ear-nose-throat (Psychoacoustics), Signal processing of sound
Aesthetic interaction, Avant-garde, Contemporary art, Critique of civilisation (starting with Rousseau), Democracy and power, Digital aesthetics, Digital art, net art, software art, Digital literature, narration/storytelling, hypertext, net literature, Feminist critique of technology, Gender and technology, Ideology and attitudes, Media politics, Modern aesthetic theory, Philosophical aesthetics, Philosophy and history of technology, Recent french philosophy, Visual culture, Visual machines
Comprehensive technology, Experimental systems development, IT support for cooperation (CSCW), Interactive rooms, buildings and urban environments, Object-oriented programming, Software Systems for pervasive computing, Spatial IT, User participation in systems development (participatory design)
Design and Systems Development, Computer-supported cooperative work, Gender and technology, Globalisation, technology, IT in the health service, Innovation and IT, Organisational changes and IT, Pervasive Computing, Pervasive healthcare, Philosophy and history of technology, Research method (fieldwork, qualitative and ethnographic methods), Sociotechnical perspectives on work, management and technology, Working practise and the use of IT
Compilers and interpreters, Domain-specific language, Functional programming, Global computing, Models and logic for interactive systems, Modern logic, Object-oriented programming, Object-oriented programming lauguage, Partial evaluation and normalisation, Philosophy of science, Program analysis and transformations, Programming languages and formal models, Semantics of programming language, Software development tools, Teaching in programming and software development, Technology with learning potential, Tools based on partial evaluation, Type systems, Vitual/abstract machines
Evaluation, IT and learning, IT and media, IT pedagogics and didactics, Technology with learning potential (educational technology), University pedagogics
Design and Systems Development, Augmented reality, Digital and physical spaces, Experience-oriented IT, Experimental systems development, Forms of interaction, Hypermedia, Interaction design, Interactive rooms, buildings and urban environments, Man-machine Interaction, Mobile systems and interfaces, Multimedia, Pervasive Computing, Pervasive computing interaction, Spatial IT, User participation in systems development (participatory design), Webtechnology
Design and Systems Development, Computer Games, Digital Art and Culture, Design processes, Digital set design, Experience-oriented IT, Forms of interaction, Interaction design, Mixed reality, Multimedia, Systems development methods, User participation in systems development (participatory design), Virtual Reality
Adaptive design, Aesthetic interaction, Comprehensive technology, Design as learning, Design processes (Children and IT), Development psychology, Digital and physical spaces, Experience-oriented IT, IT support for cooperation (CSCW), Interaction design, Interactive rooms, buildings and urban environments, Pervasive Computing, Technology with learning potential, User participation in systems development (participatory design)
Design and Systems Development, Competence development, creativity and innovation, Comprehensive technology, Design as learning, Design processes, Flexibility in design, IT and knowledge sharing, IT and learning, IT in the education system, IT pedagogics and didactics, Organisational changes and IT, Research method (fieldwork, qualitative and ethnographic methods), Systems development methods, Technology with learning potential, Theories of learning, User participation in systems development (participatory design)
Comprehensive technology, Computer-supported cooperative work, Design processes, Forms of interaction, IT in the health service, IT support for cooperation (CSCW), Innovation and IT, Pervasive Computing, Pervasive computing interaction, Pervasive healthcare, Project management, Systems development methods, User participation in systems development (participatory design)
Automation (Mechatronics, Robotics), Electrical circuits and systems , Embedded Systems SW (C, Labview), Mixed reality, Sensor systems (Metrology), Sensor systems and applications (Sensor development)
Competence development, creativity and innovation, Design as learning, Design processes, IT and media, Information and knowledge society, Subject-related didactics, Teacher training, Teaching methods, Technology with learning potential, The idea and intellectual history of the university, University pedagogics
Design processes (Design Science Research), Innovation and IT, Operations management (Industry 4.0), Production economics, Service management (Servitisation), Supply chain management, Sustainability (Circular economy, Sustainable business development), Technology management
Anthropology, Design processes (Design processes), Ethnography (Ethnographic Fieldwork), Interaction design (Interaction design), Qualitative methods (Qualitative methods), User participation in systems development (participatory design) (Participatory Design)